At Zone 5 Technologies, we're redefining what's possible in unmanned aircraft systems. Our team of engineers and innovators is developing cutting-edge autonomous solutions that push the boundaries of UAS technology - solving complex challenges that matter. We're building the future of UAS capabilities, and we're looking for exceptional talent to join us. If you're driven by hard problems, energized by rapid innovation, and ready to make an impact on next-generation flight systems, you belong here. We are looking for a Perception Simulation Engineer to build the sensor-simulation and synthetic-data backbone of our Unreal Engine simulation environment. Where a general mission-simulation engineer builds worlds and vehicle dynamics, this role is focused specifically on making simulated perception good enough to develop and validate real perception and target-tracking software before flight — high-fidelity RGB and thermal (IR) camera models, sensor feeds streamed onto ROS 2 topics, and synthetic data pipelines that feed our detection, tracking, and Target State Estimation (TSE) stacks. You will work at the seam between the Unreal Engine and perception pipelines, turning "we can render a scene" into "we can trust the perception numbers coming out of the sim." This is a foundational effort. We welcome both generalists and specialists—you do not need every skill listed below.
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Job Type
Full-time
Career Level
Mid Level