Anduril Maritime builds autonomous underwater/surface vehicles: autonomy computers running control and mission logic, payload computers driving sonar and other sensors, surface integration units, and ground control stations. We're past the "does it work in the lab" phase - vehicles are in the field, and field vehicles find bugs the lab never does. We need someone whose job, starting day one, is to pick up those bugs and actually close them: reproduce it, find the real cause, fix it, ship it, tell the team what happened. To be clear about what this isn't: it's not a ticket-triage-and-forward job, and it's not "junior dev does the boring work while senior devs build features." You'll be shipping real fixes in the real codebase. You're just entering the codebase through "this broke on a vehicle" instead of "here's a clean feature spec." Once you've built up cross-subsystem fluency - which this role forces faster than sitting in one subsystem ever would - you move into owning subsystems and roadmap work like anyone else.
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Job Type
Full-time
Career Level
Mid Level
Education Level
No Education Listed