About The Position

Qualqore is a QA and 3D team working on game development projects. We test video games, find bugs before players ever notice them, and create 3D environments that bring game worlds to life. Join a team where you can start from scratch, grow fast, and work on real game projects from day one. No endless theory — just hands-on experience, support, and a clear development path. At Qualqore, you’re not just completing tasks — you’re helping create better experiences for millions of players. We’re a team of 200+ people and we’re growing fast. Right now, we’re looking for a Middle 3D Environment Artist to join us. Check our LinkedIn page.

Requirements

  • At least 2 years of experience as a 3D artist in the game development industry.
  • Knowledge of processes: - Knowledge of the PBR pipeline - Creating optimized low-poly and high-quality high-poly - Knowledge of ZBrush for Hard Surface - Optimized UV mapping, using overlaps and trims - Bug-free map baking - Advanced texturing in realism: creating an object's "history" through wear and tear, working with decals - Working with trim sheets and tile textures
  • Ability to work in a team with artists, designers, and technical specialists
  • Good problem-solving skills and attention to detail
  • Willingness to learn new tools and technologies
  • Proactive, independent, and curious
  • English at basic level

Nice To Haves

  • Experience creating AAA games is a plus.
  • other languages will be a plus
  • Working on a AAA project
  • Experience with Unreal Engine or Unity
  • Strong, high-quality portfolio
  • Advanced knowledge of ZBrush
  • Basic knowledge of level art and lighting
  • Art education

Responsibilities

  • Creating photorealistic assets that meet the standards of modern AAA projects
  • Preparing assets for game engines and ensuring they run correctly in real time
  • Creating and configuring materials, tiles, and decals
  • Working with high-poly photogrammetric objects
  • Performance optimization and bug fixing
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