Building dexterous hands and fingers for a humanoid is one of the hardest mechanical engineering problems in robotics — more than 20 degrees of freedom packed into the volume of a human hand, each joint needing to transmit force, survive impact, and move with precision — and we need mechanical engineering bandwidth dedicated entirely to that problem Our finger and hand mechanisms are advancing rapidly and generating a constant stream of design iteration work — linkage geometry, tendon routing, pulley systems and tolerance stackups all need hands-on engineering attention that the core team cannot fully absorb We are not buying hands off a shelf and integrating them — every component is custom-designed for our platform, which means this intern will touch real CAD, real fabrication, and real hardware from day one The mechanical architecture of a robotic hand defines what the controls and sensor teams can even attempt — if the mechanism has backlash, compliance, or friction in the wrong places, no amount of software fixes it; this role is foundational We are a small startup and we move fast — interns here are designing parts, running tolerancing analysis, and holding calipers on prototypes the same week We want to build a team of mechanical engineers who understand humanoid hands from the ground up and we believe the best way to find those people is to train them early on the hardest version of the problem
Stand Out From the Crowd
Upload your resume and get instant feedback on how well it matches this job.
Career Level
Intern