Lighting Artist

Bloober Team SA
Remote

About The Position

Looking to break the mold and build unforgettable games? Join a game dev studio run by actual gamers. Bloober Team is not your usual layoff-prone studio. We've got a solid foundation with big plans for the future and believe strongly in creating a collaborative environment where every voice matters. Here, you'll have the chance to co-create and leave your mark on the gaming industry, working on exciting new projects that all share Bloober Team’s unique horror-infused DNA. What sets us apart? Inclusive culture: We believe in fostering a welcoming atmosphere where everyone feels valued and empowered. Remote-friendly options: We offer flexibility, allowing you to contribute your best work from wherever you thrive. Solid foundation: As a financially stable company with a clear vision, we invest heavily in our team and our projects. Passionate team: You'll be surrounded by dedicated individuals who share your love for creating compelling horror experiences. Currently we are looking for: Lighting Artist Apply now, this is more than just a job. This is an opportunity to become a part of something truly special!

Requirements

  • 5+ years of experience working in a similar position in game development and/or film/VFX production, with a strong understanding of AAA production processes and constraints
  • Good knowledge of at least one game development engine (preferably Unreal Engine)
  • Excellent knowledge of the game production pipeline
  • Excellent knowledge of composition, framing, colour and light
  • High level of creativity
  • Strong communication and collaboration skills to foster a positive and inclusive team environment

Nice To Haves

  • Artistic background
  • Cinematic approach and post-processing skills
  • Passion for horrors (games, movies, books)

Responsibilities

  • Working closely with the Creative Director, and other artists to shape and maintain the game's visual style and lighting quality
  • Creating dramatic and compelling lighting that supports photorealistic rendering, enhances environmental storytelling, and establishes depth and layering in scenes
  • Leveraging game engine tools (e.g., Unreal Engine) to achieve high-quality lighting while respecting artistic and technical constraints
  • Optimizing lighting to balance visual quality and performance.

Benefits

  • Inclusive culture
  • Remote-friendly options
  • Solid foundation
  • Passionate team

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What This Job Offers

Job Type

Full-time

Career Level

Mid Level

Education Level

No Education Listed

Number of Employees

11-50 employees

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