Learning Experience Designer I

HMH
1d$53,000 - $58,000Remote

About The Position

HMH is a learning technology company committed to delivering connected solutions that engage learners, empower educators and improve student outcomes. As a leading provider of K–12 core curriculum, supplemental and intervention solutions, and professional learning services, HMH partners with educators and school districts to uncover solutions that unlock students’ potential and extend teachers’ capabilities. HMH serves more than 50 million students and 4 million educators in 150 countries. For more information, visit www.hmhco.com The Learning Experience Designer I will apply relevant teaching experiences and understanding of learning sciences, pedagogy, and instructional design to develop clearly-written, pedagogically-appropriate, blended solutions that solve specific market problems shared by teachers and students. The person works as part of a collaborative agile scrum team and should be comfortable offering opinions and willing to think innovatively about potential solutions. Working in Learning Experience Design (LXD) for Math, the Learning Experience Designer I will be responsible for the following primary duties: User Experience and Instructional Design: Helps define the end-to-end user journey for all digital experiences on HMH's teaching and learning platform. Learns to leverage and apply expertise in two or more areas: discipline-specific knowledge, assessment, social-emotional learning, hands-on learning, differentiation, standards analysis, data analytics, multilingual learner support, accessibility, culturally responsive education, metadata, etc. May work flexibly across grade levels: elementary, middle school, and/or high school. With guidance and coaching from more senior members of the scrum team, creates and adapts content and metadata for a research-based, digital-first experience that serves the needs of all learners.  Agile Development: With guidance from Product Owners and senior team members, serves as a developer on a scrum team responsible for solving teaching and learning problems, relying on discovery and data analysis to test, develop, deliver, and iteratively optimize solutions in a variety of media formats. Develops instructionally-sound content that delivers value to customers in keeping with market expectations, often contributing fresh, innovative solutions that surprise and delight users. Learns to apply an agile approach to ensure work is completed on time and is of high quality. Becomes an active participant in retrospectives to identify and offer improvements to internal processes.  Research: Understands design thinking methodology and the value of user research in product development. Summarizes research findings and uses the findings to suggest solutions. Data Analysis: Applies insights from data from a variety of sources, including HMH's teaching and learning platform, to propose solutions to market problems. Develops understanding of relevant business data such as usage and efficacy data to help iterate/improve upon instructional content. Asks questions to understand the data behind decisions. Definition of Success: Delivers iterative solutions on time and within budget that meet market problems as measured by product sales, customer testimonials, and platform usage data. Learns to communicate with scrum and extended team members to promote an effective work environment. Meets educators' and students' needs with active support/guidance from more senior members of the scrum team.

Requirements

  • 1–2 years experience in K–12 education and/or instructional design for K–12 students
  • Expertise in mathematics pedagogy especially for K–2 students
  • Bachelor's Degree in Education, Instructional Design, or related field
  • Digital instructional material development and delivery (preferred)
  • Proficiency in Microsoft Office, especially Excel
  • Familiarity with AI tools used for work efficiency
  • Experience using data analysis/interpretation to inform solutions to market problems (preferred)
  • Experience creating and using metadata (preferred)
  • Focuses on Customers
  • Instills Trust
  • Leans Nimbly
  • Collaborates
  • Values Differences
  • Might be in a stationary position for a considerable time (sitting and/or standing)
  • Constantly operate a computer
  • Must be able to collaborate with colleagues via face to face, conference calls, and online meetings
  • Must be capable of sitting, standing, and walking for extended periods of time

Nice To Haves

  • Digital instructional material development and delivery (preferred)
  • Experience using data analysis/interpretation to inform solutions to market problems (preferred)
  • Experience creating and using metadata (preferred)
  • Multilingual a plus

Responsibilities

  • Helps define the end-to-end user journey for all digital experiences on HMH's teaching and learning platform.
  • Learns to leverage and apply expertise in two or more areas: discipline-specific knowledge, assessment, social-emotional learning, hands-on learning, differentiation, standards analysis, data analytics, multilingual learner support, accessibility, culturally responsive education, metadata, etc.
  • May work flexibly across grade levels: elementary, middle school, and/or high school.
  • With guidance and coaching from more senior members of the scrum team, creates and adapts content and metadata for a research-based, digital-first experience that serves the needs of all learners.
  • With guidance from Product Owners and senior team members, serves as a developer on a scrum team responsible for solving teaching and learning problems, relying on discovery and data analysis to test, develop, deliver, and iteratively optimize solutions in a variety of media formats.
  • Develops instructionally-sound content that delivers value to customers in keeping with market expectations, often contributing fresh, innovative solutions that surprise and delight users.
  • Learns to apply an agile approach to ensure work is completed on time and is of high quality. Becomes an active participant in retrospectives to identify and offer improvements to internal processes.
  • Understands design thinking methodology and the value of user research in product development. Summarizes research findings and uses the findings to suggest solutions.
  • Applies insights from data from a variety of sources, including HMH's teaching and learning platform, to propose solutions to market problems.
  • Develops understanding of relevant business data such as usage and efficacy data to help iterate/improve upon instructional content.
  • Asks questions to understand the data behind decisions.

Benefits

  • Our Culture and Benefits - https://careers.hmhco.com/culture_benefits
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