About The Position

People Can Fly is one of the leading independent AAA game development studios. Our international team consists of hundreds of talented individuals working from offices in Poland, the UK, Ireland, the US, and Canada, as well as remotely across the globe. Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. As one of the most experienced Unreal Engine studios in the industry, we continue to expand on our expertise and push the boundaries of what’s possible in game development. Our creative teams are currently working on several exciting titles: Gears of War: E-Day developed in collaboration with Microsoft; Project Echo for KRAFTON; and Lost Rift, an original IP we are developing in-house under our self-publishing model. We are also exploring new platforms and experiences with VR and other unannounced projects. With over 20 years of experience, PCF continues to explore new horizons. We aim to combine our expertise with the creativity of the best and most forward-thinking talent in the industry, building the next generation of action games for players worldwide. If you join us on this journey, you’ll have the chance to perfect your craft, expand your knowledge, and work alongside industry leaders to create unique, unforgettable experiences for gamers everywhere.

Requirements

  • Portfolio demonstrating AAA quality environment art, ideally showcasing breakdowns of modular workflow approach explaining strong domain knowledge, broader pipeline experience, artistic taste and the ability to deliver environments suitable for game production (Unreal Engine).
  • Professional experience with at least one industry-standard DCC package (Maya, Blender, 3ds Max or equivalent).
  • Mastery of modular workflows.
  • Advanced experience creating environments in Unreal Engine, including world building and optimization.
  • Artistically interpret concepts or creatively push beyond an initial ideation.
  • Ability to adapt, and develop specific art style, techniques and workflows with minimum guidance.
  • Demonstration of narrative set dressing.
  • Skilled at balancing art quality and performance in the game engine.
  • A solid understanding of traditional art skills along with foundational design competencies (shape, form, texture, value and color).
  • Skilled in using PBR shaders and normal maps on a daily basis.
  • Strong mentoring, coaching and leadership skills.
  • Ability to collaborate with department leads, and different departments to solve artistic and technical challenges.
  • Unreal Engine, Maya/3dsMax, Zbrush, Blender, Photoshop, Substance Painter
  • 7+ years in console or PC game development including 5+ years in unreal engine and prior experience in any leadership capacity.

Responsibilities

  • Lead a team and foster an engaging atmosphere within their team to achieve best possible result for the project and personal growth of team members.
  • Creating world geometry and composition for levels in Unreal Engine.
  • Maintain technical consistency of all environment art within scope and following established pipeline.
  • Ensure that all created assets efficiently satisfy all technical engine and design requirements.
  • Define, maintain and communicate environment art quality standards and completion criteria for environment deliverables.
  • Translate the Art Director's vision into clear artistic direction for the team and ensure its consistent execution.
  • Produce work within specifications and maintain workflow pipelines within given deadlines.
  • Work closely with the production team on tasks assignment and schedule to meet deadlines, also ensuring healthy work-life balance by setting clear expectations and scope of work.
  • Supervision of bug fixing and describing R&D case studies in knowledge base.
  • Risk identification and communication at possibly early stage and propose solutions to manage risk along project needs.
  • Provide day-to-day feedback to maintain desired quality and team growth.
  • Working with the team to find solutions and creatively solve problems.
  • Knowledge sharing and mentoring peers.
  • Collaborate with Tech Art and foster R&D initiatives, to explore new techniques and implement improvements to pipelines and workflows.
  • Collaborates and communicates effectively across departments with other Leads, Directors, and project stakeholders to ensure efficiency and minimize miscommunication.
  • Conduct consistent performance and compensation reviews of staff members.
  • Conduct recruitment projects with HR collaboration.
  • Conduct onboarding to new hires.

Benefits

  • Benefit package 100% paid by PCF. The insurance company reimburses 100% of claims (Up to $1000 per service a year, as well as individual family coverage).
  • Full Dental coverage, including major dental.
  • 4% RRSP matching before tax deductions, 100% vested on day 1.
  • Paid week off during Winter Holidays.
  • 20 paid vacation days and 5 paid sick days.
  • Free virtual health and mental well-being sessions are included in the plan for members and their dependents.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.
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