Lead Designer

2KSan Mateo, CA
$127,500 - $190,000Remote

About The Position

We are looking for a Lead Designer to join our team and help us shape the future of online multiplayer gaming. This role will be a key leader on one of our major gameplay pillars to lead the team on day-to-day work, where you will help the vision come to life, align the team around gameplay objectives and ensure how we design meets a high bar of rigor. You have proven expertise in leading mechanics and systems-based teams and features, developing people and building buy-in through strong working relationships across disciplines to bring things into reality. If you have a passion and drive to bring out the best in others, build teams and shepherd a great experience for players, we’d like to hear from you.

Requirements

  • Experience in managing, mentoring and maintaining accountability in people within a single feature set or area
  • Proven experience designing and leading multiplayer features that touch multiple systems and need strong integration - such as game mode, characters, economy, progression, etc.
  • Theory-crafting skillset & past experience designing for depth and multiplayer gameplay.
  • Deep understanding of the various components (UI, Art, Engineering, Audio, VFX, etc.) to ensure gameplay is cohesive and integrated
  • Proactive approach that creates movement in the right direction
  • Capable of rapidly filtering large volumes of feedback into concrete and useful improvements
  • Adept at managing, articulating and advocating for effective tradeoffs
  • Well-played in the multiplayer PvP / Competitive Space and able to deconstruct what works and why.
  • Capability to abstract designs outside of single solutions into patterns and models of player behavior; providing options and flexible design solutions
  • Strong experience with Unreal Engine and Blueprint visual scripting; programming experience (C++, C#, etc.) is a plus.

Responsibilities

  • Lead a feature team by setting scope, approach and design objectives that meet our overall game goals
  • Manage other designers by giving them support, growth and actionable feedback on both what they work on and how they work
  • Define and set sprint and milestone objectives for your team - including appropriate tradeoffs, costs, and the right areas of work to focus on
  • Evaluate and diagnose work to find improvements and opportunities for improvement - along with plans of how to get there
  • Work cross-functionally within and outside of your team to communicate and align on the work, tradeoffs and dependencies. Radiate changes across the organization
  • Maintain and enforce good executional standards and practices for scripting and design execution - including in-engine and documentation

Benefits

  • 401(K) plan
  • Employee Stock Purchase Program
  • medical, dental, vision, and basic life insurance coverage
  • 14 paid holidays per calendar year
  • paid vacation time per calendar year (ranging from 15 to 25 days)
  • eligibility to participate in the Company’s discretionary time off program
  • up to 10 paid sick days per calendar year
  • paid parental and compassionate leave
  • wellbeing programs for mental health and other wellness support
  • family planning support through Maven
  • commuter benefits
  • reimbursements for fitness-related expenses
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