Junior Outsource Art Coordinator (TEMP)

Warner Bros. DiscoverySalt Lake City, UT
Hybrid

About The Position

Avalanche Software, a division of WB Games Inc., seeks a TEMPORARY Associate Outsourcing Art Coordinator to join the team behind Hogwarts Legacy. This temporary role blends foundational game art and production coordination, helping to track, create, and inventory high-quality game assets while supporting schedules, documentation, communication, and cross-department collaboration throughout the development cycle. This is a hybrid onsite role at our Avalanche Studio in Salt Lake City, UT. Relocation assistance is not provided for our Temporary roles.

Requirements

  • General understanding of game assets and asset creation pipeline, from concept to engine.
  • Working knowledge of Unreal Engine, Perforce, Maya, Adobe Creative Suite, and general file management
  • Experience with Miro, JIRA, Confluence, Microsoft Office applications, and ShotGrid/Flow.
  • Good communication, interpersonal, collaboration, and written documentation skills.
  • Able to communicate concepts and tasks, verbally or in written format to other disciplines, across art and production.
  • Communicate concepts, decisions, feedback, and deliverable status clearly across art, production, and other development disciplines.
  • Interacts with others as necessary to facilitate the hand-off and completion of deliverables.

Nice To Haves

  • Experience collaborating with remote teams or different time zones that require specific directions to maintain production velocity is a plus.
  • A degree in a related discipline or adjacent field is helpful; familiarity with the various phases of game development is a plus.

Responsibilities

  • Work with internal and external art teams to coordinate tasks, priorities and tracking through approval, on milestone deliverables.
  • Set up and deploy tasks and feedback through our tracking and communication tools.
  • Review assets in Unreal, Maya and Perforce: Ensure visual and technical specifications of assets. Ensure accurate pathing and folder structures. Search and update Unreal assets to clearly communicate status to the team.
  • Work in our various tracking tools to create and ensure task status is always up to date.
  • Document assets for future brand and other related approvals.
  • Support ad hoc art and production needs.
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