Infrastructure & Systems Lead

PantographSan Francisco, CA
Onsite

About The Position

Pantograph is training general models that start by watching internet-scale video and end up on robots. We think the path to capable robots runs through general intelligence rather than narrow, robot-specific skills. We're scaling simple methods across video games, real-world video, and our own fleet of affordable, durable robots. We're looking for someone to architect and own the entire infrastructure pipeline behind that fleet: thousands of robots with embedded GPUs, communicating over wifi to inference clusters, streaming tens of petabytes of video to training clusters, with new model weights deployed every few minutes — all operating within strict real-time latency budgets. This role requires someone who can hold an entire system in their head and optimize it end-to-end. You'll touch networking, storage, databases, embedded software, deployment systems, and GPU optimization — and you'll own the architecture decisions that tie them together.

Requirements

  • Designed and operated large-scale distributed systems from scratch
  • Managed fleets of hundreds or thousands of computers
  • Deep experience with GPU performance optimization, including writing custom CUDA kernels
  • Worked on real-time embedded systems or robotics infrastructure
  • Built petabyte-scale storage and database systems
  • Experience with high-performance networking and video encoding pipelines

Nice To Haves

  • Rust and low-level performance optimization experience
  • Experience taking infrastructure from prototype to production in a small team

Responsibilities

  • Architect and own the entire infrastructure pipeline behind the robot fleet.
  • Optimize the end-to-end system, including networking, storage, databases, embedded software, deployment systems, and GPU optimization.
  • Make architecture decisions that tie together various system components.
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