Graphics Multimedia Editor, Immersive Researcher

The New York Times•New York, NY
•$63 - $93•Onsite

About The Position

The New York Times is seeking a temporary Graphics Editor/Developer to explore how Web XR can expand journalism and visual storytelling. The role sits at the intersection of graphics, visual journalism, design, engineering, and research and development. The researcher will conduct hands-on R&D, build experimental prototypes, and help establish reproducible approaches for immersive storytelling, with potential focus areas including climate change, environmental data, science, and other complex global issues. The position is intended to advance both published journalism and the wider field through public documentation, open experimentation, and knowledge sharing. The successful candidate will collaborate with a team building visual experiences and share technical findings through documentation, public posts, conference presentations, peer workshops, or open-source resources. This is a 12-month temporary, in-office position based in New York, with regular office attendance four days a week. The role reports to the Special Projects Editor on the Graphics desk and is represented by the NewsGuild of NY.

Requirements

  • At least 3 years of relevant professional experience.
  • A portfolio of 3D or immersive work.
  • Experience in 3D web development.
  • Familiarity with Unity or Unreal.
  • Expertise in Blender, Maya, or Cinema 4D.
  • Proficiency in 3D modeling, optimization, and animation.
  • Familiarity with Adobe Illustrator, Photoshop, After Effects, and Figma.
  • An appetite for experimentation and prototyping.
  • Experience translating complex technical workflows, engineering challenges, and 3D graphics concepts into clear, accessible written documentation and case studies.

Nice To Haves

  • Experience developing for Apple Vision Pro, Meta Quest, or similar HMDs.
  • WebXR experience.
  • Familiarity with Python and/or JavaScript.
  • GLSL experience.
  • Experience using machine learning and AI tools to build 3D scenes and interactions.
  • Comfort presenting technical work to diverse audiences, including newsroom journalists, product designers, external developer communities, and industry panels.
  • Excellent problem-solving skills and attention to detail.

Responsibilities

  • Conceive, prototype, and test web and WebXR experiences for journalism.
  • Conduct technical experiments across immersive storytelling formats, interaction models, and web-based XR technologies.
  • Develop methods for translating complex environmental data, systems, and scenarios into understandable immersive experiences.
  • Work with journalists, graphics editors, designers, engineers, and R&D partners to shape concepts from early exploration through prototypes or publication.
  • Use editorial judgment to ensure immersive experiences are accurate, clear, accessible, and grounded in journalistic principles.
  • Document and share technical decisions, discoveries, and reproducible frameworks throughout the R&D process.
  • Disseminate insights to internal teams and the wider creative ecosystem through public posts, conference presentations, peer workshops, or open-source resources.
  • Support journalistic independence and the mission to seek the truth and help people understand the world.

Benefits

  • Medical benefits
  • Dental benefits
  • Vision benefits
  • Flexible Spending Accounts (F.S.A.s)
  • Company-matching 401(k) plan
  • Employee stock purchase plan
  • Paid vacation
  • Paid sick days
  • Paid parental leave
  • Tuition reimbursement
  • Professional development programs
  • Possible annual bonus and restricted stock, depending on role
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