Generalist Engineer

AGBORaleigh, NC
Onsite

About The Position

As a Generalist Engineer on the Interactive team, you will contribute across multiple engineering disciplines to help build ambitious, innovative game experiences at AGBO. You are adaptable, technically well-rounded, and thrive in a dynamic environment where the scope of your work can shift based on the needs of the project. From gameplay systems to tooling to performance work, you bring a flexible skill set and a collaborative attitude to whatever challenge is in front of you.

Requirements

  • 3-6 years of experience in game development engineering across one or more disciplines.
  • Solid programming skills in C++, with practical experience in Unreal Engine (UE4 and/or UE5).
  • Experience contributing to multiple areas of a game project (e.g., gameplay, UI, tools, systems, or performance).
  • Comfort working in an iterative, team-oriented development environment.
  • Strong problem-solving skills and an eagerness to learn new systems and technologies.
  • Clear communication skills and a collaborative working style.
  • Candidates must be legally authorized to work in the U.S.

Nice To Haves

  • Shipped at least one commercial title.
  • Experience with live service or early-stage game development.

Responsibilities

  • Contribute to a wide range of engineering tasks across gameplay, systems, UI, tools, and/or performance as project needs dictate.
  • Work closely with designers, artists, and other engineers to implement features and iterate quickly.
  • Write clean, maintainable, and well-documented code within an Unreal Engine codebase.
  • Identify and resolve bugs, performance bottlenecks, and technical debt across the project.
  • Participate actively in planning, code reviews, and technical discussions.
  • Adapt to evolving priorities and bring a solutions-oriented mindset to new challenges.
  • Perform other duties as assigned.
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