Mob Entertainment is seeking a Contract Gameplay Systems Engineer to join the team on a contract basis through May 2027, supporting the development of one of our upcoming Unreal Engine projects. This role is designed to expand engineering bandwidth, reduce pressure on existing senior staff, and bring core gameplay systems from MVP to production-ready quality. You’ll be responsible for building, refining, and stabilizing gameplay systems built using a data-driven ECS architecture (Flecs + StateTree). This is a high-trust, high-autonomy role, ideal for an experienced engineer who can independently own complex systems, solve problems without heavy oversight, and work seamlessly with designers and technical collaborators.
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Career Level
Mid Level
Education Level
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