Game Build Engineer

Rushdown Studios
•$100,000 - $125,000•Hybrid

About The Position

Rushdown Studios is seeking an experienced Game Build Engineer to support an existing partner studio. The engineer will work with the team to improve infrastructure reliability and automate infrastructure creation, builds, and deployments for a large-scale game development project. Prior game development experience is required. The role suits a self-motivated team player who can move between tasks as needed. Rushdown Studios is based in Saratoga Springs, New York. The company strongly prefers local candidates who can work from its office on a hybrid basis Tuesday through Thursday, or fully remote candidates located in the Eastern United States. It may consider expanding its remote-eligible states for the right candidate.

Requirements

  • Three years of professional experience scripting with Python.
  • Experience with TeamCity CI/CD pipelines for game development projects.
  • Familiarity with version control systems for large binary assets.
  • Proficiency with automation tools such as MSBuild, FastBuild, or Incredibuild.
  • Understanding of game packaging and deployment requirements across different platforms.
  • Experience compiling code and/or managing pipelines that compile code.
  • Ability to debug unexpected development issues.
  • Experience working with cloud providers such as Azure, AWS, or GCP.
  • Prior game development experience.

Nice To Haves

  • Experience with additional build systems such as Jenkins or Azure DevOps, specifically for game development projects.
  • Experience with game engine build pipelines, such as Unreal, Unity, or proprietary engines.
  • Knowledge of game development workflows and asset management.
  • General understanding of C-family programming languages.
  • Familiarity with scripting languages such as PowerShell or Groovy.
  • Familiarity with AI tooling, such as Claude Code, for code generation.
  • Previous use of version control for game development, such as Perforce or Git LFS.

Responsibilities

  • Implement and maintain build systems for multiple target platforms, such as PC, Xbox, and PlayStation.
  • Deploy infrastructure as code for cloud resources using tools such as Terraform, CloudFormation, Azure Bicep, or Azure Resource Manager templates.
  • Design and develop CI/CD pipelines for game builds and deployments.
  • Automate game asset packaging and distribution workflows.
  • Optimize build times and artifact management for large game projects.

Benefits

  • Nine paid holidays, flexible PTO, and an annual winter break closure.
  • Medical, dental, and vision insurance.
  • Annual video game budget.
  • 401(k) retirement plan.
  • Paid parental leave.
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