About The Position

FOLKS is building a talent pool for potential future freelance FX Artist opportunities. There are currently no open positions for this role. The company is connecting with professionals experienced in visual effects for film, television, and high-end projects to consider when future needs arise. The role calls for strong Houdini experience, artistic judgment, technical thinking, and enthusiasm for creating high-quality simulations and visual effects. FX Artists collaborate with creative and technical teams to solve visual challenges and deliver work that meets FOLKS’ standards. The posting is open to freelance candidates located anywhere in Latin America; candidates based in Colombia who are interested in employment are directed to a separate posting.

Requirements

  • Previous experience in live-action visual effects for feature films or high-end television.
  • Demonstrated creative ability and artistic talent in previous work, a reel, or a portfolio.
  • Strong knowledge of Houdini.
  • Experience creating a wide variety of simulations, such as destruction, atmospheric effects, fluids, supernatural phenomena, and other complex visual effects.
  • Understanding of physics, realistic motion, and natural phenomena at different scales.
  • Strong technical skills, ability to learn new tools quickly, and motivation to stay current with industry trends and technologies.
  • Openness to growth, learning new methods, and sharing knowledge with the team.
  • Ability to work autonomously and solve technical challenges independently.
  • Willingness to receive direction, collaborate with the team, and work effectively under demanding deadlines.
  • Excellent communication skills and an open-minded approach.
  • Ability to work as part of a team in a collaborative, dynamic, and fast-paced environment.

Nice To Haves

  • Experience or knowledge in particle simulations, destruction, smoke, dust, fire, liquids, blood, ocean surfaces, rain, snow, sparks, fog, cloth, crowds, grooming, geometry deformers, procedural modeling, element distribution, vegetation, or render troubleshooting.
  • Experience or knowledge of tools including Houdini, Nuke, Katana, Unreal Engine, VEX, MEL, Python, and ShotGrid.
  • Participation in daily review workflows.

Responsibilities

  • Create 3D visual effects for film, television, and high-end content projects.
  • Propose artistic, creative, and technically feasible ideas that address project and client visual needs.
  • Develop particle simulations, fire, smoke, dust, liquids, destruction, atmospheric effects, and other visual phenomena according to production requirements.
  • Create 3D effects using Houdini, ensuring visual consistency, realism, and technical quality.
  • Collaborate with CG supervisors, FX artists, and other production teams to integrate effects into the project workflow.
  • Support the development of tools, processes, and solutions that enable efficient production of high-quality effects.
  • Render, review, and validate personal work to ensure final images meet expected technical and artistic standards.
  • Deliver high-quality visual effects aligned with FOLKS’ creative, technical, and visual standards.
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