Front End Engineer

AppleCupertino, CA
Onsite

About The Position

Imagine what you can do here. Apple is a place where extraordinary people gather to do their lives best work. Together we create products and experiences people once couldn’t have imagined, and now, can’t imagine living without. It’s the diversity of those people and their ideas that inspires the innovation that runs through everything we do. APPLE INC has the following available in Cupertino, California and various unanticipated locations throughout the USA. Design and develop hardware for iPhone, iPad, and MacBook products. Develop functional unit used by GPU (graphics processing unit) hardware. Work with the architecture group to define the unit micro architecture specification. Implement RTL code for the design to follow the specification. Work with the verification team to compile the test plan for both functionality and performance validation. Conduct all the required debug to bring up the unit, closing coverage with the verification team. Quantify the performance benefit of the features and algorithms implemented in hardware. Debug performance issues to identify problems and optimize design to achieve the performance target. Work with driver, compiler and app engineers to improve GPU performance. Work with physical design team to close timing for the design unit. Optimize design to achieve optimal area and power goals.

Requirements

  • Using computer architecture and multiple level cache design with the ability to write micro-architecture specifications
  • Utilizing System Verilog or Verilog to write RTL for memory sub-system caching blocks in Graphics Processing Unit
  • Utilizing simulation tools including Verdi for RTL bring up, debug, coverage closure, and performance verification
  • Utilizing synthesis tools and collaborating with physical design team for timing closure and optimization
  • Utilizing experience with Compressor and Decompressor Codec development and bringup
  • Designing techniques for low power including logic depth reduction and clock gating, performance, and area optimization for efficient ASIC design
  • Utilizing post-silicon debug to validate functionality on actual hardware.

Responsibilities

  • Design and develop hardware for iPhone, iPad, and MacBook products.
  • Develop functional unit used by GPU (graphics processing unit) hardware.
  • Work with the architecture group to define the unit micro architecture specification.
  • Implement RTL code for the design to follow the specification.
  • Work with the verification team to compile the test plan for both functionality and performance validation.
  • Conduct all the required debug to bring up the unit, closing coverage with the verification team.
  • Quantify the performance benefit of the features and algorithms implemented in hardware.
  • Debug performance issues to identify problems and optimize design to achieve the performance target.
  • Work with driver, compiler and app engineers to improve GPU performance.
  • Work with physical design team to close timing for the design unit.
  • Optimize design to achieve optimal area and power goals.

Benefits

  • Comprehensive medical and dental coverage
  • Retirement benefits
  • A range of discounted products and free services
  • Reimbursement for certain educational expenses — including tuition
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