About The Position

As an Expert Rendering Programmer, you will be the technical authority responsible for the visual performance and stability of our title. We need someone who can dive deep into the hardware, identifying hidden bottlenecks and optimizing the rendering core to fit strict performance budgets without sacrificing visual quality. Your work will involve auditing pipeline efficiency, cleaning up expensive material setups, and ensuring a seamless experience across the entire spectrum of hardware—from high-end PCs to the specific constraints of the Xbox Series S. You will be joining the 4-person Rendering & Platforms Team which together with the Animation Programming and Unreal teams form the Engine feature team. You will be working alongside our engine/animation and rendering specialists acting as a senior mentor and technical lead on graphics-heavy features. You will collaborate heavily with the Art Team to optimize assets and the Engine/Platform Team to resolve low-level hardware spikes.

Requirements

  • Technical authority responsible for visual performance and stability.
  • Ability to dive deep into hardware, identify bottlenecks, and optimize the rendering core.
  • Experience with auditing pipeline efficiency and cleaning up material setups.
  • Ensuring seamless experience across high-end PCs and Xbox Series S.
  • Mentoring and technical leadership on graphics-heavy features.
  • Collaboration with Art Team for asset optimization.
  • Collaboration with Engine/Platform Team for low-level hardware spike resolution.
  • Expertise in Unreal Engine core features like Raytracing and TLAS.
  • Experience with Xbox Series S memory constraints and PC VRAM spike investigation/resolution.
  • Experience implementing new systems using compute shaders.
  • Ability to establish performance budgets for art and tech.
  • Experience optimizing UE scalability settings for different platforms and hardware.

Nice To Haves

  • Experience with a 4-person Rendering & Platforms Team.
  • Experience working alongside engine/animation and rendering specialists.
  • Experience as a senior mentor and technical lead on graphics-heavy features.

Responsibilities

  • Perform a comprehensive audit of the rendering pipeline, optimizing Unreal Engine core features such as Raytracing and TLAS (Top Level Acceleration Structures) to ensure maximum efficiency.
  • Directly address Xbox Series S memory constraints and investigate/solve VRAM spikes on PC to maintain a stable footprint across all platforms.
  • Identify bottlenecks at the micro-level and implement new systems using compute shaders to offload work and improve frame rates.
  • Successfully identify and fix major rendering bottlenecks within the first few months.
  • Provide a clear roadmap and recommendations for improving both rendering fidelity and performance throughput.
  • Audit and establish performance budgets for art and tech, ensuring the team stays within limits.
  • Improve and optimize UE scalability settings tailored specifically to each platform and hardware configuration.

Benefits

  • Competitive packages and seamless onboarding for international team members.
  • Tailored benefits for each country.
  • Compliance with local labor laws.
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