Expert Animator (FPS)

BulletFarm
•$155,000 - $170,000•Remote

About The Position

BulletFarm is seeking an Expert Animator (FPS) to be the sole animator responsible for establishing the first-person animation feel of the game. This role involves creating all first-person weapon animations, locomotion, and interaction systems from scratch within Unreal Engine 5. The ideal candidate is fast, technically self-sufficient, and comfortable making critical decisions about animation quality and implementation. This position requires a deep understanding of AAA first-person animation and the ability to translate theoretical knowledge into practical, high-quality in-game animation.

Requirements

  • 7+ years of animation experience, including shipped AAA or AA FPS credits in a Senior Animator, Lead Animator, Principal Animator, Expert Animator, or equivalent role.
  • Expert-level proficiency in first-person animation: weapons, hands, locomotion, interactions, and player abilities.
  • Deep understanding of first-person gameplay feel, responsiveness, and player feedback principles.
  • Extensive experience with Unreal Engine animation systems, including Animation Blueprints, Blend Spaces, State Machines, Control Rig, and Sequencer.
  • Strong animation fundamentals: timing, weight, posing, anticipation, and readability.
  • Experience rigging and preparing first-person assets for production use.
  • Strong understanding of animation implementation and integration within game engines.
  • Ability to collaborate effectively with Design, Engineering, Technical Art, and Production teams.
  • Experience reviewing and directing the work of external animation partners.
  • Active engagement with AI tools relevant to animation, including AI-assisted rigging, cleanup workflows, or reference tooling. Comfort with AI in the animation pipeline is a studio-wide requirement.
  • Strong communication skills and the ability to provide clear, actionable feedback.

Nice To Haves

  • Experience leading or mentoring animation teams.
  • Expertise in procedural animation systems and runtime animation solutions.
  • Experience with co-op or multiplayer gameplay animation.
  • Familiarity with motion capture pipelines and animation cleanup workflows.
  • Experience creating animation systems for weapons with multiple states, abilities, and gameplay interactions.
  • Knowledge of Unreal Engine source-level animation systems and advanced runtime animation techniques.
  • Experience working on original IP and early-stage game development.

Responsibilities

  • Own the vision, quality, and execution of first-person animation systems throughout development.
  • Create high-quality first-person animations for weapons, abilities, locomotion, interactions, and gameplay systems.
  • Collaborate closely with Gameplay Design and Engineering to ensure animations support responsiveness, readability, and player feedback.
  • Develop and maintain animation blueprints, state machines, Control Rig solutions, and gameplay animation systems within Unreal Engine 5.
  • Create and refine procedural and layered animation solutions that enhance gameplay feel and visual fidelity.
  • Build, maintain, and optimize first-person animation pipelines and workflows.
  • Rig and prepare first-person assets for animation and engine implementation.
  • Work closely with Technical Art and Engineering teams to integrate animations efficiently into gameplay systems.
  • Review, direct, and provide feedback to external animation vendors and contract animators.
  • Establish animation standards, documentation, and best practices for internal and external teams.
  • Collaborate with leadership to define animation priorities, schedules, and quality benchmarks.
  • Support cinematic and scripted gameplay animation needs when required.

Benefits

  • Competitive base salary
  • Health, dental, and vision benefits
  • 401(k)
  • Flexible paid time off
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