Environment Artist (Lead)

Obsidian EntertainmentIrvine, CA
Hybrid

About The Position

Obsidian Entertainment is looking for a talented, self-motivated Lead Environment Artist to collaborate with a growing team of developers. The Lead Environment Artist will help define and build the visual direction of environments for a cross-platform RPG in Unreal Engine. This role focuses on leadership, including driving world building, developing pipelines, setting quality standards, and guiding a team in close partnership with the Art Director. Strong hands-on skills are expected, but the primary goal is to lead, mentor, and ensure a cohesive, high-quality visual experience across the project. This position requires the ability to work onsite in a hybrid capacity at the Obsidian Entertainment office in Irvine, CA.

Requirements

  • 5+ years in the game industry
  • Excellent technical ability with a thorough understanding of modeling, lighting, and surfacing
  • Expert knowledge of Maya or similar 3D modeling software
  • Expert knowledge of PBR texture and material pipelines
  • Passion for collaboration with other artists and a desire to mentor junior talent
  • Strong communication skills and a detailed approach to organization
  • Effective working knowledge of performant and attractive level building as well as modular assembly techniques for Unreal Engine

Nice To Haves

  • Knowledge of architecture, engineering fundamentals, and construction methods
  • Working knowledge of color theory
  • Understanding principles of good composition
  • A passion for RPGs, sci-fi, tabletop games, etc.
  • Familiarity with Obsidian games

Responsibilities

  • Act as direct manager and mentor for Environment Artists
  • Work closely with the Art Director, Tech Artists, Level Designers, and Environment Artists to ensure the visual target is met or exceeded
  • Efficiently model, UV map, bake, and create materials for environment assets within a PBR pipeline and assemble them in Unreal Engine 5
  • Create a wide range of high-quality environment art assets including props, interiors, and exteriors of structures
  • Manage terrain, foliage, and worldbuilding efforts via Unreal Engine 5

Benefits

  • Estimated base pay range: $128,730 - $178,940 per year
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