CONTRACT - Environment Artist I (NST)

NintendoRedmond, WA
Hybrid

About The Position

Nintendo Software Technology is a game development studio looking for exceptional artists to join their Art Department. As an Environment Artist, you will have proven Substance Designer experience and a deep passion for stylized texture authoring for hard surface and organic subjects. This role involves creating 3D content that meets required direction and quality specifications, including illustrations, 3D models, and textures for characters, environments, and objects, as well as animations for 3D and 2D assets. You will utilize and maintain proficient knowledge of commercial and Nintendo proprietary art production tools, implement gameplay features aligned to game design goals, and apply professional expertise to review, analyze, and test products under development to ensure Nintendo's high standard of quality and timeliness.

Requirements

  • Minimum of 1 year of professional experience having shipped at least 1 game.
  • Proven artistic and technical skills in basic 3D and or 2D art production.
  • Experienced with game development pipelines and game engines (E.g. Unreal, Unity or a proprietary engine).
  • Proven proficiency with commercial art production software (E.g. Photoshop, Maya, Zbrush, Substance Painter, etc).
  • Capable of excellent organizational and communication skills.
  • Can respond to feedback and iterations quickly and efficiently.
  • Undergraduate degree in art or related field; or equivalent education and experience.
  • Proven Substance Designer experience.
  • Deep passion for stylized texture authoring for hard surface and organic subjects.

Responsibilities

  • Participates in the creation of 3D content that meets required direction and quality specifications.
  • Participates in assigned illustrations, 3D models, and textures for characters, environments, and objects.
  • Participates in assigned animations for 3D and 2D assets.
  • Utilizes and maintains proficient knowledge of required commercial and Nintendo proprietary art production tools.
  • Implements game play features aligned to game design goals.
  • Applies professional expertise to review, analyze and test products under development as a contributing member of a production team to ensure delivery of Nintendo's high standard of quality and timeliness.

Benefits

  • medical insurance
  • employee assistance program
  • paid sick leave
© 2026 Teal Labs, Inc
Privacy PolicyTerms of Service