Director of Marketing, Minecraft Entertainment & Experiences

MicrosoftRedmond, WA
$130,900 - $251,900

About The Position

At Mojang Studios, the creators of Minecraft, we are on a mission to build a better world through the power of play. Play is at the heart of everything we do. We enable millions to create and play together, connect people across the globe, and foster a community that is among the most active and passionate in the world. Minecraft is scaling as a global creative game and entertainment franchise spanning film, series, theme parks, and location-based experiences. This Director-level role leads end-to-end brand management and marketing for the Entertainment & Experiences pillar - owning how every property and experience is positioned, launched, and amplified to expand the franchise, deepen fan and player love, and grow long-term ecosystem impact. The role is the accountable brand and marketing owner across the pillar - setting long-range marketing strategy, leading a multi-disciplinary team, working with studio and production partners (producers, showrunners, creative leads, operators, licensees, agencies), and orchestrating execution across business, product, creative, integrated marketing, and regional teams. When you join, you’ll find yourself in the company of incredibly bright, warm, and creative individuals – all united and working toward a single goal.

Requirements

  • Master's Degree in Marketing, Computer Science, Business or related field AND 4+ years experience in business OR Bachelor's Degree in Marketing, Computer Science, Business or related field AND 6+ years experience in business OR equivalent experience.
  • 4+ years people management experience or indirect people management experience (or virtual teams)

Nice To Haves

  • 12+ years of marketing leadership experience, including entertainment IP and large-scale consumer-facing brands.
  • Director-level leader with end-to-end ownership of brand strategy and execution across content and experiential formats.
  • Proven team builder and organizational leader, with a track record developing high-performing, diverse marketing teams.
  • Experience leading complex partner ecosystems (studios, producers, distributors, licensees, agencies, operators).
  • Global, cross-functional leadership, aligning business, product, creative, PR, regional, and partners to drive impact.
  • Executive presence and stakeholder influence in highly matrixed organizations.
  • Marketing operator, with experience building/scaling operating models, governance, and launch frameworks.
  • Experience with Marketing theatrical and/or episodic content and/or live, location-based experiential marketing (theme parks, attractions) across the full lifecycle.
  • Experience building connected franchise ecosystems across content, experiences, products, and partnerships.
  • Experience partnering with creative IP owners, talent, and producers to deliver audience-facing work

Responsibilities

  • Lead End-to-End Brand Management and Marketing Across the Pillar: Serve as the senior brand and marketing owner across the full portfolio - films, series, theme park lands, and location-based and live experiences - ensuring each is positioned, launched, and managed to a single franchise standard from greenlight through long-tail. Set and hold the brand bar across creative, narrative, talent, partner, and experiential execution.
  • Set Long-Range Global & Regional Strategy: Translate franchise brand strategy into a 1-3-5 year global and regional marketing roadmap for Entertainment & Experiences, clarifying the role of each format in expanding the Minecraft universe, reaching new audiences, and unlocking priority markets. Define the audience promise, positioning, and brand narrative so storytelling across content and experiences ladders to one franchise vision and flexes to land in-market.
  • Lead Brand Marketing for Tentpole Launches & Always-On Moments: Own brand strategy, GTM frameworks, creative briefs, and launch playbooks for theatrical, episodic, park, and live moments - grounded in traditional and modern marketing across digital, social, creator and UGC, and earned channels. Orchestrate business, product, creative, PR, IMC, regional, and retail teams - alongside studio and production company partners - so every moment lands as one connected franchise beat.
  • Manage Strategic External & Regional Partners: Act as the senior, hands-on marketing counterpart to studio and production company partners – producers, creative leads, distributors, streamers, experience operators, licensees, agencies, and regional partners. Lead joint planning, brand stewardship, and co-marketing investment to expand the footprint of every property; hold partners to the franchise bar while unlocking their best work.
  • Grow the Connected Minecraft Universe: Connect Entertainment & Experiences into the broader franchise - game, consumer products, in-game partnerships, and media promotions - partnering closely with the promotions and partnerships pillar to extend the reach and impact of every property. Enable the ecosystem so each piece of content and experience drives measurable lift back to the franchise and deepens audience engagement with the Minecraft universe.
  • Build & Scale New Operating Model and Capabilities: Establish new and repeatable planning rhythms, briefing models, launch-readiness frameworks, partner governance, and agency/vendor approaches that enable high-quality execution at global scale across the portfolio. Build the org, capabilities, and ways of working needed to scale globally and regionally.
  • Lead, Build & Develop a Lean Team: Lead, coach, and grow a lean multi-disciplinary team of full time employees and vendors across the pillar, partnering closely with extended regional leads. Hire and develop; foster engagement, inclusion, and professional growth; create a culture of high standards, clarity, inclusion, and growth mindset.
  • Measure Attribution, Brand, & Business Impact: Define success metrics (audience growth, brand impact, cultural relevance, franchise lift, business contribution); use data and audience insights to assess performance, steward marketing investment decisions, and feed learnings into the franchise long-range plan and the next generation of bets.

Benefits

  • Certain roles may be eligible for benefits and other compensation.
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