Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen. At EA, we believe games are powerful because they bring together multiple ways people engage: play, watch, create, and connect. And increasingly, the biggest entertainment platforms aren't just places to consume content — they're places where communities build. Creator-made content is already a proven part of EA's history — from community creation tools in Battlefield to The Gallery in The Sims 4. We believe new creative technologies and tools will expand how players engage with and contribute to our experiences, supported by thoughtful product design, safety systems, and global reach. Our focus is on enabling more players to participate in creative expression by making creation easier, safer, and more rewarding. We are looking for a Principal Technical Director with deep and broad rendering experience to lead a group of rendering engineers and researchers within our Research & Engineering team. You understand rendering end-to-end: its impact on production, on visuals, and on the quality of a game. You also know the research landscape, including neural rendering, and have a clear view of how graphics must evolve to shape the future of game worlds and experiences. You will help define what the intersection of rendering and machine learning means for the future of interactive entertainment and the creative process. This is a hybrid role, onsite three days a week, in Montreal, Vancouver, or Redwood City. You will report to the Vice President, Head of Research & Development.
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Job Type
Full-time
Career Level
Principal
Education Level
No Education Listed