Dialogue Editor (Contingent)

Naughty DogSanta Monica, CA
Hybrid

About The Position

This position is for a temporary engagement through our staffing partner Yoh Enterprise Solutions. Candidates must be authorized to work in the United States for this position. This is a hybrid/onsite position. For nearly 40 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. We’ve been busy at the Kennel, most recently releasing The Last of Us Part I, a complete and faithful remake of the original game, rebuilt from the ground up and fully optimized for the PlayStation 5 and currently in development for PC. As a part of the Naughty Dog legacy, you’ll be continuing the development of extraordinary and enduring experiences for a broad, global range of audiences. Naughty Dog games have long been lauded for their evocative, character-driven stories and attention to detail. We are committed to innovation within our games and as such have curated some of the top creative and technically innovative minds in the industry. We welcome diverse candidates and believe that a broad range of cultural and life experiences contribute to the overall well-being and success of the studio and the titles we craft together.

Requirements

  • High degree of proficiency with any DAW (Pro Tools or Reaper preferred)
  • Strong familiarity with spreadsheet applications (Excel, Google Sheets, Numbers)
  • Understanding of dialogue production pipelines in game development
  • Must be extremely detail oriented and be able to manage tens of thousands of audio files
  • At least 3 years of experience in professional audio editorial and at least 1 shipped title

Nice To Haves

  • Experience with creative processing on dialogue files
  • Knowledge of VBA, Java, Python or other scripting languages
  • Audio scripting and implementation experience
  • Experience with Sound Design

Responsibilities

  • Edit VO sessions and select takes based on notes within the scripts
  • Collaborate with Dialogue Designers to ensure assets are correctly implemented in-game
  • Prepare and manage materials needed for recording VO sessions
  • Provide assets and audio stems for the animation department
  • Help master combat, story, and in-game cinematic voice assets
  • Ensure the overall quality and implementation of all voice assets
  • Support the localization team to make sure collaboration between the various territories runs smoothly
  • Additional responsibilities may be assigned as needed

Benefits

  • medical
  • dental
  • vision

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What This Job Offers

Career Level

Mid Level

Education Level

No Education Listed

Number of Employees

501-1,000 employees

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