Scopely is looking for a talented Design Director, World Systems to join their team on an exciting unannounced title built on a globally recognized IP. This role can be based in their Culver City hub or remotely within the US. The Design Director, World Systems will own the design of procedural world generation, encompassing the systems and craft that combine terrain, creatures, props, resources, buildings, encounters, and points of interest into a cohesive, playable world. The role involves being hands-on from day one, partnering closely with the Tools team to build necessary frameworks and tuning levers, and growing the team over time to meet project needs.
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Job Type
Full-time
Career Level
Senior
Education Level
No Education Listed