Genesis-World is an open-source, general-purpose simulation platform for physical AI from Genesis AI. It features a unified multi-physics engine supporting rigid bodies, FEM, MPM, particles, cloth, and fluids. The platform includes an in-house renderer, Nyx, for real-time photorealistic rendering, and supports various sensors like cameras, lidar, IMU, and contact forces, along with advanced tactile simulation. Genesis-World is developing a comprehensive and fast Incremental Potential Contact (IPC) solver. The platform powers real business applications and is designed for Python-first operation across different hardware backends (CUDA, AMD ROCm, Apple Metal, Vulkan, x86, and ARM64). It aims to accelerate robotics development by providing a simulation environment that runs significantly faster than real-world hardware and correlates well with on-hardware results, enabling physical AI to improve at the speed of compute. The Core Physics Engineer will advance the physics capabilities of Genesis-World, focusing on shipping production-ready simulation features crucial for the company's internal needs. This role involves end-to-end research, from algorithm development to delivering tested, documented code for robot-learning pipelines. The core responsibilities include improving the engine's speed, completeness (covering a wide range of physics phenomena), fidelity (realistic models), versatility (extensible multi-physics), and scalability (from workstations to city scale). The goal is to establish Genesis-World as the premier simulator for physical AI.
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Job Type
Full-time
Career Level
Senior
Education Level
No Education Listed