About The Position

As a Senior Technical Designer, you own gameplay features from concept to polish, combining strong game design skills, rapid prototyping, and some in-engine implementation while collaborating closely with engineers and other disciplines to deliver polished player experiences. You’ll work closely with multidisciplinary teams to develop robust gameplay systems, support emergent interactions, and establish clean, reusable foundations that can evolve throughout production.

Requirements

  • Minimum of 5 years of relevant experience
  • Strong experience designing and implementing gameplay systems in Unreal Engine 5+ using Blueprint scripting.
  • Strong understanding of game design principles, including systems design, player feedback, usability, pacing, and game feel.
  • Proven ability to take features from concept through prototype, implementation, iteration, and polish.
  • Strong understanding of gameplay performance practices in modern 3D games, including streaming, culling, scalability, and CPU-conscious scripting practices.
  • Understanding of performance-aware gameplay implementation, including avoiding unnecessary per-frame logic, reducing systemic overhead, and designing features with scalability in mind.
  • Strong problem-solving skills and comfort debugging gameplay behaviors and technical workflows.
  • Excellent communication and collaboration skills across multidisciplinary teams.
  • Experience shipping at least one game or major gameplay feature in a professional environment.
  • Ability to mentor and support other designers.

Nice To Haves

  • Experience with other scripting/programming language other than Blueprint like Lua, C#, Python.
  • Experience with AI systems, state trees, behavior trees, navigation, or systemic gameplay.
  • Familiarity with performance profiling and optimization in large-scale or open-world environments.
  • Experience with multiplayer or network-aware gameplay systems.
  • Experience building custom tools, editor utilities, or designer workflows.
  • Familiarity with data-driven gameplay systems, procedural workflows, or live-service pipelines.
  • Understanding of UX/UI workflows and player-facing interaction design.

Responsibilities

  • Own the design and implementation of major gameplay systems, mechanics, and interactive features.
  • Prototype gameplay concepts rapidly using Blueprint scripting and technical tools.
  • Design scalable and modular gameplay systems that support long-term development.
  • Develop systemic and open-world mechanics that encourage emergent gameplay and player creativity.
  • Collaborate closely with engineering, art, animation, UX, and production teams to deliver high-quality gameplay features.
  • Implement and optimize gameplay systems using technologies such as State Trees, AI behaviors, interaction systems, and event-driven frameworks.
  • Drive iteration through playtesting, telemetry, and player feedback.
  • Mentor other designers by promoting strong implementation practices, systems thinking, and problem-solving.
  • Contribute to gameplay documentation, technical specifications, and design guidelines.
  • Identify production and technical risks early and propose practical, scalable solutions.
  • Advocate for clean, maintainable implementations that support extensibility and cross-disciplinary collaboration.

Benefits

  • equal employment opportunities
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