Combat Designer

AGBORaleigh, NC
Onsite

About The Position

AGBO is looking for a Combat Designer to be hands-on in designing and implementing the moment-to-moment gameplay that defines how our games feel in action. This role requires a system-savvy, feel-first designer who understands the interplay of character, camera, and controls to deliver precision, fluidity, and rewarding gameplay. You will work closely with programmers, animators, and other designers to shape and refine the core combat loop, from prototyping new ideas to tuning the final experience. This is a hands-on, high-impact role on an ambitious team creating something special and exciting.

Requirements

  • 3-6 years of professional game design experience, with at least one shipped title where combat or action systems were a significant part of your contribution
  • Hands-on proficiency in Unreal Engine 5, with the ability to prototype and implement combat scenarios directly in-engine without heavy engineering support
  • A strong foundation in game design principles
  • Experience working cross-functionally with animation, engineering, and VFX pipelines, with an understanding of how technical constraints shape design decisions and how to advocate for quality within them

Responsibilities

  • Contribute to the design, implementation, and iteration on combat systems including player abilities, hit reactions, and moment-to-moment flow, building a player experience that is intuitive to learn and deeply rewarding to master
  • Prototype combat scenarios and encounters in-engine using scripting and design tools to rapidly test and validate feel, balance, and readability before full production
  • Partner with Animation, VFX, and Audio teams to ensure combat actions feel responsive and impactful
  • Contribute to and maintain combat design documentation including system specs, encounter design guidelines, tuning spreadsheets, and balance frameworks that keep the team aligned
  • Playtest rigorously and advocate for the player, synthesizing feedback from internal sessions and external playtests into actionable design revisions with a clear rationale
  • Collaborate with leadership to ensure combat mechanics reinforce character identity and story context – making sure the ‘how’ of fighting always serves the ‘why’
  • Perform all other duties as assigned
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