2K is seeking a Build Systems Engineer with experience running production game development pipelines in the cloud. This role involves migrating, supporting, and optimizing standardized build environments across Unreal Engine's Horde and Jenkins. The engineer will ensure the reliability, scalability, and efficiency of build pipelines through workflow automation, continuous integration management, and system performance monitoring. A key objective is leading the migration of existing build pipelines to cloud infrastructure, focusing on maximizing service uptime and improving performance compared to legacy on-premise systems. The ideal candidate will possess strong technical expertise, a proactive problem-solving approach, and hands-on experience troubleshooting complex build environments. Collaboration with developers, platform engineers, and DevOps/TechOps teams is essential for streamlining production workflows, deploying standardized configurations across studios, and implementing robust observability solutions. This role balances daily operational support with long-term infrastructure enhancements, including creating reusable automation, maintaining documentation, and promoting CI best practices.
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Job Type
Full-time
Career Level
Mid Level
Education Level
No Education Listed