Build Systems Engineer

2K•Austin, TX
•Hybrid

About The Position

2K is seeking a Build Systems Engineer with experience running production game development pipelines in the cloud. This role involves migrating, supporting, and optimizing standardized build environments across Unreal Engine's Horde and Jenkins. The engineer will ensure the reliability, scalability, and efficiency of build pipelines through workflow automation, continuous integration management, and system performance monitoring. A key objective is leading the migration of existing build pipelines to cloud infrastructure, focusing on maximizing service uptime and improving performance compared to legacy on-premise systems. The ideal candidate will possess strong technical expertise, a proactive problem-solving approach, and hands-on experience troubleshooting complex build environments. Collaboration with developers, platform engineers, and DevOps/TechOps teams is essential for streamlining production workflows, deploying standardized configurations across studios, and implementing robust observability solutions. This role balances daily operational support with long-term infrastructure enhancements, including creating reusable automation, maintaining documentation, and promoting CI best practices.

Requirements

  • Practical experience running and maintaining Production level build systems supporting game development pipelines.
  • Hands-on experience migrating existing build pipelines to cloud infrastructure (AWS, Azure, or GCP) with a track record of maintaining high uptime and performance.
  • Hands-on experience applying CI/CD, Agile, and DevOps methodologies within software or game development pipelines.
  • Proficiency in scripting and automation using languages such as Python, C#, or similar.
  • Working knowledge of Infrastructure as Code tools (Terraform, Ansible) to manage compute capacity and cloud infrastructure.
  • Familiarity with configuration management tools (such as Puppet) for maintaining existing build machines and services.
  • Solid OS troubleshooting skills across both Windows and Linux environments.
  • Strong problem-solving ability to isolate and resolve build pipeline failures quickly.
  • Clear communication and collaborative skills when working cross-functionally with engineers, studios, and external stakeholders.
  • Commitment to good documentation habits and continuous learning in CI/CD and cloud technology space.

Responsibilities

  • Guide the migration of studio build pipelines to cloud environments, ensuring cloud services meet or exceed the reliability and performance of existing on-premise instances.
  • Maintain and optimize existing build systems, focusing on both Unreal Horde and Jenkins for operational performance and stability.
  • Contribute to standardization across Horde and Jenkins deployments while accommodating the functional requirements of diverse game teams.
  • Develop build automation scripts and maintain reusable pipeline components.
  • Assist in integrating related services, plugins, and automation tools into CI/CD workflows.
  • Support observability solutions to monitor build ecosystems and track cloud service performance metrics.
  • Create clear documentation and promote build automation and CI/CD best practices across teams.
  • Collaborate with Perforce specialists to ensure reliable source control integration.
  • Provide technical support, guidance, and troubleshooting assistance to internal development and build teams.
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