Audio Software Engineer, Consumer Devices

OpenAISan Francisco, CA
Onsite

About The Position

The Consumer Products team at OpenAI builds end-to-end hardware and software systems that bring AI into the physical world. We operate at the intersection of embedded systems, sensing, and machine learning to deliver intuitive, high-quality user experiences. Audio is a critical modality for these experiences. Our team develops the software systems that power real-time audio input and output, enabling seamless interaction between users and AI. We work closely with hardware, firmware, and product teams to ensure audio systems are performant, reliable, and production-ready. We are seeking an Audio Software Engineer to design and build advanced audio software systems for real-time, AI-driven applications. In this role, you will develop embedded audio pipelines for both input and output, ensuring high-quality capture, processing, and playback across devices. You will work across system layers, building scalable audio architectures and collaborating closely with cross-functional teams to integrate audio seamlessly into broader product experiences. This role is based onsite, with an expectation of 4 days per week in the office to enable close collaboration with hardware, firmware, and cross-functional teams.

Requirements

  • Have a Bachelor’s or Master’s degree in Electrical Engineering, Computer Science, or a related field
  • Are highly proficient in C/C++ for systems or embedded development
  • Have experience building embedded audio systems or working with DSP frameworks
  • Understand real-time audio system design, architecture, and constraints
  • Are comfortable with multi-threaded programming and synchronization
  • Have a strong foundation in audio DSP fundamentals and algorithms

Nice To Haves

  • Experience optimizing software for embedded or resource-constrained environments
  • Proficiency in Python or MATLAB for prototyping and testing
  • Familiarity with audio codecs, streaming protocols, or Bluetooth audio systems

Responsibilities

  • Design and implement real-time audio input and output pipelines for embedded systems
  • Develop APIs and SPIs to expose and manage audio capabilities across the system
  • Coordinate audio processing with other sensing modalities and system components
  • Optimize audio performance, latency, and reliability for production environments
  • Collaborate with hardware, firmware, and software teams to deliver high-quality audio experiences

Benefits

  • We are committed to providing reasonable accommodations to applicants with disabilities
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