Asst. Professor Game Scoring and Adaptive Music

Strategic EducationChamblee, GA
Onsite

About The Position

Media Design School at Strayer, a part of Strayer University and Strategic Education, Inc., is a globally recognized provider of creative and technology-focused education. Originally established in New Zealand and now integrated within Strayer’s academic portfolio, Media Design School combines industry-driven curriculum with an emphasis on innovation, preparing students for careers in fields such as game development, animation, and digital design. As part of Strayer’s broader mission to deliver flexible, career-relevant education and expand access to future-focused learning opportunities, Media Design School leverages global resources, industry partnerships, and a collaborative academic environment. The Assistant Professor of Game Scoring and Adaptive Music will lead the development and delivery of curriculum focused on adaptive music for interactive media within both the Master of Fine Arts in Screen Scoring & Music Design and the corresponding Online Graduate Certificate program. This role serves as a key liaison to game arts programs at Media Design School, fostering collaboration among faculty and students across disciplines. The position reports directly to the Executive Dean.

Requirements

  • Advanced proficiency with Digital Audio Workstations (DAWs) for game music composition, including tools such as Logic Pro, Cubase, Reaper, and Pro Tools
  • Advanced experience utilizing game audio implementation middleware, such as Wwise and FMOD
  • Demonstrated expertise in game development platforms, including Unity and Unreal Engine
  • 2–3 years of experience in an on-staff or active freelance capacity with a game development studio (e.g., Riot Games, Blizzard Entertainment, Electronic Arts, Ubisoft) or comparable organizations; experience with independent (indie) game developers will also be considered
  • Demonstrated professional experience in the composition of adaptive music for games and interactive media
  • Bachelor’s degree (e.g., B.A., B.F.A., B.Mus., or B.M.) in Music Composition or a related field with a focus on music for screen or interactive media; alternatively, a Bachelor’s degree in a related game design discipline will be considered
  • Must be able to meet critical thinking and problem solving aspects aligned to job duties, as well as effectively communicating with co-workers.
  • Able to access information using a computer.

Nice To Haves

  • A Master’s degree (e.g., M.A. or M.F.A.) in a relevant field is preferred; equivalent professional experience may be considered in lieu of an advanced degree

Responsibilities

  • Serve as the lead instructor for MFA521 (Screen Scoring III: Adaptive) and MFA524 (Music Design Technology Lab), as well as related courses within the Online Graduate Certificate program
  • Recruit, mentor, and supervise adjunct faculty within the areas of game scoring, adaptive music, and music design technology
  • Conduct ongoing research to ensure coursework and student projects remain aligned with current industry practices and emerging trends
  • Engage in active outreach and relationship-building with game studios and independent game developers
  • Foster and maintain collaborative partnerships with Media Design School and other game design programs

Benefits

  • medical
  • dental
  • vision
  • life and disability plans
  • well-being incentives
  • parental leave
  • paid time off
  • certain paid holidays
  • tax saving accounts (FSA, HSA)
  • 401(k) retirement benefit
  • Employee Stock Purchase Plan
  • tuition assistance
  • entertainment and retail discounts
  • overtime pay, if applicable
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