Art Director

Apple•Sunnyvale, CA

About The Position

Marcom is Apple’s creatively led global team overseeing consumer-facing marketing and the development and execution of communications across media and platforms. The Design Team creates and art-directs core communications, including product launches and seasonal campaigns across Retail, Channel, Packaging, Keynote, and Events. It defines the look and feel of product imagery, brand identities, and on-device screen content through experimentation, critical thinking, and attention to detail. Candidates may be considered for opportunities across the Identity, Channel, and Screens teams, applying design craft across print, digital, and motion. As an Art Director on the Design team, you will conceptualize, design, and help own graphic and motion work from initial ideation through final delivery. In close partnership with team leadership and design producers, you will create cohesive design systems, brand identities, and product storytelling for global communications.

Requirements

  • Bachelor’s degree or equivalent practical experience.
  • At least 7 years of experience in graphic design, motion design, and/or art direction, building brand identities, product storytelling, and marketing campaigns from concept through final production.
  • A portfolio demonstrating versatility across graphic design and/or motion disciplines, including branding, typography, layout, editorial, photography, illustration, CGI, and 2D/3D animation.
  • Expert hands-on skills in Adobe Creative Suite, including Illustrator, Photoshop, InDesign, and After Effects, and in Keynote.
  • Ability to develop and prototype concepts across print, digital, and motion.
  • Excellent design and conceptual skills, with a strong aesthetic eye and ability to tell compelling stories through visual work and advance creative innovation.
  • Clear, confident communication, strong organizational habits, and in-depth knowledge of the creative development process.
  • Ability to pitch ideas, encourage constructive debate, and accept directional feedback.
  • Curiosity about design, culture, trends, and emerging technologies, including generative AI, AR/VR, and spatial computing.

Nice To Haves

  • Working experience with 3D design and advanced production tools such as Cinema 4D, Redshift, Maya, Houdini, Nuke, or Resolve.
  • Experience defining scalable visual and motion systems for complex, multichannel campaigns.
  • Ability to curate well-crafted visuals and custom content.
  • Knowledge of the latest Apple operating systems, Apple software programs, and UI elements, as well as apps and other sources of inspiration.

Responsibilities

  • Conceptualize and design graphic and motion work from initial ideation through final delivery.
  • Help own creative work and contribute to its development and execution.
  • Craft cohesive design systems, brand identities, and engaging product storytelling for global communications.
  • Develop and prototype concepts across print, digital, and motion.
  • Mentor junior designers, direct small projects, and evaluate or redirect creative development when necessary.
  • Pitch ideas, encourage healthy debate, and respond to directional feedback.
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