Art & Animation Director

IllFonic
•$110,000 - $160,000

About The Position

IllFonic is seeking an Art & Animation Director to oversee the artistic direction, visual quality, and multidisciplinary art and animation teams for an exciting new title. In this role, you will lead and unify visual vision across Environment Art, Tech Art, Outsourcing, VFX, Tech Animation, Animation, Lighting, Characters, UI/UX, and Concept Art departments. You will work closely with the Chief Creative Officer, Design, and Engineering to establish cohesive, high-fidelity art styles, optimize real-time production pipelines, and mentor creative talent to ship immersive game experiences.

Requirements

  • 10+ years of professional experience in video game art production, with 5+ years in Art Director roles
  • Multiple shipped console and PC titles as an Art Director
  • Proven track record leading multidisciplinary teams of artists across characters, environments, lighting, animation, and VFX
  • Expert understanding of 3D modeling, sculpting, texturing, animation, lighting, and real-time engine workflows (ZBrush, Maya, 3ds Max, Substance Painter, Photoshop, Unreal Engine)
  • Demonstrated expertise in building and streamlining art pipelines for high-fidelity real-time rendering
  • Experience directing persistent world or live-service visual content and world building
  • Strong portfolio/artstation demonstrating exceptional visual benchmark creation, character/environment design, and creative vision

Nice To Haves

  • Prior experience working with and expanding existing intellectual property
  • Deep familiarity with Unreal Engine

Responsibilities

  • Define and maintain cohesive, high-fidelity visual styles and artistic direction across all game assets and disciplines
  • Provide high-level creative direction and leadership across Environment, Tech Art, Outsourcing, VFX, Tech Animation, Animation, Lighting, Characters, UI/UX, and Concept Art teams
  • Partner with Chief Creative Officer, Design Leads, and Engineering to unify creative vision with gameplay and technical goals
  • Manage, mentor, and guide art leads and individual artists, fostering professional growth and strong team culture
  • Evaluate and optimize art production pipelines and workflows to improve efficiency, performance, and asset quality
  • Oversee external art outsourcing partners and asset leads to ensure visual consistency and high visual fidelity
  • Collaborate to establish art benchmarks, visual target renders, and style guides for internal and external development
  • Actively review and critique real-time lighting, shaders, environments, character models, animations, and visual effects in engine
  • Participate in hiring, staffing plan reviews, and resource allocation across Art and Animation departments
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