AR Developer/Engineer

BOXABLNorth Las Vegas, NV
Onsite

About The Position

Join us at BOXABL, the most exciting tech start-up on the planet, located in fabulous LAS VEGAS, Nevada. You'll receive a great salary and benefits package and work in an amazing hi-tech studio environment. At BOXABL, we value hard-working and dedicated individuals who thrive in fast-paced, ever-changing environments. If you're only interested in work-life balance, please don't apply. However, if you want to live a life with real purpose, work alongside a wildly talented group of professionals to make a real difference, join us as we work to solve the national housing crisis. We are seeking a skilled AR Developer/Engineer to join our team and build immersive, customer-facing augmented reality experiences using Unity and Meta Quest 3 headsets. This role centers on taking engineering-grade 3D CAD models of our modules/floor plans and transforming them into polished, photorealistic AR walkthroughs — applying finishes, colors, materials, and surface treatments so customers can experience true-to-life visualizations of spaces and products before they're built. You'll bridge the gap between raw CAD geometry and a compelling, real-time customer experience.

Requirements

  • Bachelor’s degree in computer science, Game Development, Engineering, or related field (or equivalent practical experience)
  • 3+ years of professional experience developing in Unity
  • Hands-on experience developing for Meta Quest using the Meta XR SDK / OpenXR
  • Experience importing and working with 3D CAD data (SolidWorks, STEP, IGES, or similar) and converting it into game-engine-ready assets
  • Strong skills in 3D texturing, material/shader creation (PBR workflows), and lighting to achieve photorealistic results in real-time engines
  • Proficiency with C# scripting in Unity
  • Experience optimizing 3D models and scenes for real-time performance on standalone/mobile VR hardware
  • Familiarity with 3D modeling/DCC tools (Blender, 3ds Max, Maya, or similar) for asset cleanup, retopology, and UV unwrapping
  • Understanding of spatial computing concepts: scale accuracy, room-scale tracking, passthrough/mixed reality, and spatial anchors
  • Strong portfolio or demo reel showcasing AR/VR work, ideally involving architectural, product, or CAD-based visualization

Nice To Haves

  • Demonstrated eye for visual polish and realism — treats customer-facing output as a product, not just a technical exercise
  • Experience specifically with architectural, modular building, or floor plan visualization in AR/VR
  • Experience with Unity's URP/HDRP render pipelines for high-fidelity visuals on standalone headsets
  • Experience building configurator-style tools (letting customers swap finishes, colors, layouts in real time)
  • Familiarity with multiplayer/shared AR experiences (for guided customer walkthroughs or sales demos)
  • Experience with performance profiling tools (Unity Profiler, RenderDoc, Meta's OVR Metrics Tool)

Responsibilities

  • Import, clean, and optimize 3D CAD models (SolidWorks, STEP, IGES, etc.) for real-time rendering in Unity
  • Apply materials, textures, finishes, colors, and lighting to convert raw CAD geometry into photorealistic, customer-ready visual assets
  • Build and maintain immersive AR walkthroughs of floor plans and modules for Meta Quest 3, ensuring accurate scale, spatial mapping, and room/module placement
  • Optimize 3D assets and scenes for real-time performance on standalone VR/AR hardware (polygon reduction, texture compression, LOD management, draw call optimization)
  • Develop and maintain reusable Unity pipelines/tools to streamline CAD-to-AR asset conversion for new models and floor plan configurations
  • Implement interactive features (walkthrough navigation, finish/color swapping, module configuration options, measurement tools) to support customer-facing sales and design experiences
  • Collaborate with design engineers to ensure AR representations accurately reflect real CAD dimensions and specifications
  • Test and debug AR applications across Meta Quest 3 hardware, addressing tracking, performance, and usability issues
  • Stay current with Unity, Meta Quest SDK/OpenXR, and AR/VR industry developments to continually improve the toolset and experience

Benefits

  • great salary
  • benefits package
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