AI Engineer

Cloud ChamberMontreal, QC
Hybrid

About The Position

As an AI Engineer at Cloud Chamber, you will join our talented development team to further push the development of the AI Systems and AI Archetypes for BioShock 4. We have high ambitions for tying AI and storytelling together in our project. It will be your responsibility to support several AI Systems and bring our AI Archetypes to life. In this role, you’ll help push the state of the art, and experiment with unproven ideas. We are attempting new and ambitious things with AI in this game. You are a bold and curious engineer who believes in an iterative, experimental approach to game development; moving comfortably between design and engineering, collaborating and communicating ambition and limitations.

Requirements

  • 3 + years industry or related experience.
  • Worked in an AI for video games programming role.
  • Used Unreal Engine in a professional capacity for scripting Basic AI Systems.
  • Used UE5 AI Debugging Tools and Rewind Debugger.
  • Proficiency in 3D math.
  • Appropriate level C++ experience.
  • Previously developed for current gen AAA consoles.
  • Proficiency in French is required.
  • Proficiency in English is required to effectively collaborate with teams based in the United States.

Responsibilities

  • Collaborate with the engineering and design teams to iterate and polish existing AI Systems and Archetypes.
  • Support the development of architecture and implementation within the systems of your domain.
  • Collaborate with other engineers to implement and maintain AI behavior trees and associated systems.
  • Test our AI Systems and Archetypes, reporting on their performance operation and memory budgets.
  • Test and suggest improvements for combat design-facing authoring and encounter scripting tools.
  • Maintain technical documentation.
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