Adjunct Faculty - Game Development and Production (Evergreen)

DigiPen All JobsRedmond, WA
Hybrid

About The Position

The Department of Game Development and Production at DigiPen Institute of Technology invites applicants for potential future positions of Adjunct Faculty – Game Development and Production Instructor. This role involves teaching team-based courses focused on game software design and production, including 2D and 3D game development, game production pipelines, and team dynamics. Faculty will grade student work, provide creative and technical direction, lecture in classroom/lab settings, mentor student teams, and participate in teaching-related service roles such as office hours and program assessment. The position requires preparing and submitting grade reports, demonstrating experience supporting a diverse student body, organizing class activities, and potentially managing Student Teaching Assistants. Instructors are expected to provide input on and improve course materials, offer weekly office hours, and teach in-person, with online classes as necessary. DigiPen Institute of Technology is a college located in Redmond, Washington, offering undergraduate and Master's degree programs in various technology and arts fields, and has been recognized as a top game design school.

Requirements

  • Bachelor's degree and 4+ years of experience and knowledge within the game industry
  • Strong grasp of fundamentals of game development
  • Strong understanding of team dynamics, team organization, and team communication
  • Ability to provide quality feedback, practical work solutions, and instruction
  • Ability to communicate the art, audio, design and programming team's roles, tasks and expectations
  • Working knowledge of game design fundamentals and best practices
  • Excellent interpersonal and communication skills
  • Relevant academic experience and/or relevant industry experience
  • Solid grounding in interdisciplinary teaching
  • Excellent interpersonal communication skills
  • Comfortable with technology
  • Ability to accommodate a wide variety of learning styles, special needs, etc.
  • Extensive knowledge of the subject areas in which the individual is responsible for instruction
  • Knowledge and understanding of principles of curriculum development
  • Knowledge and understanding of the fundamentals of effective communication and of effective instruction
  • Skills in Word, PowerPoint, Moodle, and MS Teams

Responsibilities

  • Teach team-based courses in Game Software Design and Production, such as 2D and 3D game development, game production pipelines and team dynamics and roles
  • Grade, review and critique student team project-based work, providing creative direction and critique to students as well as technical guidance for the tools required in the course
  • Lecture and teach in classroom and/or lab settings
  • Mentor student teams in research-based or industry-driven projects
  • Participate in teaching-related service roles, including scheduled office hours, archiving of student work, and program assessment activities
  • Teach courses in accordance with departmental policies and procedures
  • Prepare and submit (on Moodle) timely grade reports and other reports on student performance
  • Demonstrate evidence of teaching experience that supports a diverse student body and individuals from a variety of backgrounds and experiences
  • Organize class activities, demos, and assignments
  • Relate assignments and tests to learning outcomes
  • Manage Student Teaching Assistants, supervising their timecards and reviewing their weekly hours, if required
  • Provide input, create, and improve course materials
  • Offer weekly office hours

Benefits

  • Not benefits eligible.
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