3d Subsea Simulator Software Intern

Oceaneering•Austin, TX
•Hybrid

About The Position

This is a paid Summer Engineering Internship Program (mid May to early August). As an intern with our Austin Software group, you’ll work to assist in development/testing of our underwater vehicle program doing Unity development and 3D Modeling. Additional responsibilities may include user documentation, testing and requirements gathering. Your job responsibilities and projects will be based upon your experience and educational background to provide real life application of your classroom knowledge. You’ll work closely with a mentor to ensure your developmental goals are met and that you meet your performance expectations. There is an opportunity for team building, meet and greet lunches with our executive team, facility tours, and off-site ventures. This is an exciting opportunity to learn ‘real world’ experience and accelerate your career by working with a leader in the oil and gas, aerospace, and entertainment industries. No relocation or housing assistance is being offered.

Requirements

  • BS, BA, MS or PhD candidate at an accredited University, pursuing a degree in Software Engineering, Game Development, Physics or equivalent
  • Minimum 2.5 GPA
  • Experience with Microsoft Office
  • Experience developing 3D games or apps with the Unity 3D development platform
  • Experience programming in C#
  • Experience with creating basic 3D models and manipulating models in Blender
  • Must be legally authorized to work in the United States without company sponsorship now or in the future

Nice To Haves

  • Ability to work in a high-performance team on projects with constantly shifting schedules
  • Experience with C++
  • Strong background in physics and in 3D graphics

Responsibilities

  • Carries out tasks as assigned by Project Manager and the Software Development Manager.
  • Tasks would generally be Unity development, Simulation development, 3D Modeling and documentation.
  • Assist in preparing presentations, articles, and technical papers.
  • Interface inside and outside a meeting setting with project team members and clients.
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