3D Character Artist

2KSan Rafael, CA
Onsite

About The Position

2K is looking for an exceptionally skilled 3D Character Artist (Temporary) to join their team specializing in 3D scanning and performance capture for video games. The ideal candidate will have strong foundational art skills, experience with rigging pipelines and tools, and a drive for innovation in character art creation and photogrammetry technology. This is a temporary position with a 12-month term, requiring onsite work in San Rafael, California. The role involves sculpting high-resolution characters, creating game-ready assets, collaborating with outsourcing partners, and implementing high-quality character assets. The artist will also interpret photographic reference and scan data for real-time 3D hair, assist with the adaptation of new technology and workflows, and QC the character build process. The position also includes producing animation ROM playblast movies for client asset review.

Requirements

  • 3+ years of experience with Maya
  • Experience with organic modeling
  • Ability to self-manage and meet deadlines while setting a professional and collaborative tone
  • Excellent communication skills, coordinating and working with multiple departments to achieve set goals
  • Willingness to accept direction and redo/reiterate work until it is right
  • Active, passionate enthusiasm for AAA video games, and the technology that pushes character art to the next level
  • Portfolio/website demonstrating art skills

Nice To Haves

  • Understanding of facial anatomy and facial rigging for video games
  • Knowledge of the Facial Action Coding System
  • Experience with Wrap3D
  • Been involved in a shipped title (AAA preferred)

Responsibilities

  • Sculpt high-resolution characters from photogrammetry data
  • Create clean game retopology, UVs and textures
  • Collaborate with outsourcing partners as necessary
  • Build expertise with in house tools and follow best practices for character rigs and hair grooming, working with internal teams to implement high quality finished character assets
  • Interpret photographic reference and scan data to create convincing real-time 3D hair
  • Assist the lead artist with the adaptation of new technology, tools, and workflows with a forward-looking goal of delivering industry-leading animation
  • Assist the lead artist with QC-ing the character build process, identifying and fixing issues with model, texture, topology, rigging, animation, and rendering
  • Produce animation ROM playblast movies for client asset review

Benefits

  • The pay range for this position in California at the start of employment is expected to be between $38/hr and $56/hr.
  • Details of participation in compensation and benefit plans (if applicable) will be provided if an employee receives an offer of employment.

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What This Job Offers

Career Level

Mid Level

Education Level

No Education Listed

Number of Employees

501-1,000 employees

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