3D Artist

INSPYR SolutionsMenlo Park, CA
Remote

About The Position

We are seeking a talented 3D Artist who can move fluidly between the worlds of product and marketing to bring the two closer together. This person will partner with design teams, marketers, and product teams to create hard surface modeling for industrial design assets. The ideal candidate excels in creating precise, visually compelling models of product-based objects, optimized for real-time applications. Expertise in retopology, UV creation, and texture baking is essential.

Requirements

  • 5+ years experience in hard surface modeling, retopology, UV creation, and texture baking
  • Demonstrated experience in marketing, product and design
  • Portfolio features demonstrating hard surface models, advanced UV layouts, high-fidelity baked textures
  • Proficiency with 3D modeling software (e.g., Cinema 4D, Blender, Maya).
  • Advanced knowledge of retopology, UV unwrapping, and texture baking tools.
  • Strong understanding of PBR materials and workflows.
  • Strong understanding of real-time rendering constraints and optimization techniques.
  • Basic rigging skills for hard surface assets.
  • Excellent communication and teamwork skills.

Nice To Haves

  • 7+ years of experience producing interactive assets for marketing, promotional, or showcase purposes.
  • Experience with mobile platforms or AR/VR
  • Experience with GLB/USDZ file formats
  • Proficient using AI tooling to improve efficiency of the asset production process

Responsibilities

  • Model assets with a focus on accuracy and realism. Maintain clean geometry and edge flow suitable for real-time rendering.
  • Optimize high-poly hard surface models into low-poly meshes for real-time use. Ensure models meet technical requirements for polygon count, edge flow, and UV layout.
  • Unwrap and layout UVs for hard surface assets, ensuring efficient use of texture space and minimal distortion. Organize UV islands for optimal texture baking and real-time performance.
  • Bake high-quality textures from high-poly to low-poly assets. Author PBR textures using industry-standard tools (e.g., Substance Painter, Designer, Photoshop).
  • Set up simple skeletons and controls for hard surface assets to enable basic animation and posing.
  • Balance visual fidelity with performance constraints for real-time engines Implement best practices for LODs, texture atlases, and efficient material usage.
  • Work closely with technical artists, product visualization designers, producers, product marketers, product managers, and engineers to ensure assets integrate seamlessly into production pipelines.
  • Work cross-functionally, balancing the needs of stakeholders and breaking down complex narratives into simple, compelling ideas
  • Lead the 3D asset production from rendering models to launch in collaboration with technical artists, product visualization designers, producers, product marketers, product managers, and engineers

Benefits

  • Equal Employment Opportunities (EEO) to all employees and applicants for employment without regard to race, color, religion, sex, national origin, age, disability, genetics, or any other protected status.
  • Compliance with all applicable laws governing nondiscrimination in employment in every location in which the company has facilities.
  • Reasonable accommodation during the application or interview process
© 2026 Teal Labs, Inc
Privacy PolicyTerms of Service