3D Artist IV

Meta Platforms•Seattle, WA
•Remote

About The Position

Create, implement, and optimize real-time visual effects for a AAA VR FPS title built by the BigBox team. This is a 6-month remote position.

Requirements

  • 5 years of real-time VFX experience in AAA game development
  • Shipped at least one multiplayer FPS or action title
  • Expert proficiency with Unity particle systems (VFX Graph or Shuriken) and shader authoring
  • Strong understanding of GPU performance budgets and mobile/VR optimization
  • Experience with node-based shader editors and custom shader development
  • Ability to work embedded with engineering teams on rapid iteration cycles

Nice To Haves

  • VR development experience

Responsibilities

  • Design and author particle systems, shaders, and post-process effects tuned for VR performance constraints
  • Collaborate with Art Direction, Design, and Engineering to develop VFX that support gameplay readability and push visual fidelity on VR hardware
  • Build and maintain VFX asset pipelines, including LOD strategies and GPU-efficient techniques specific to mobile VR rendering
  • Contribute to the visual quality bar for the game's VFX across weapons, environments, and player feedback systems
  • Author particle effects in Unity in close collaboration with Art and Engineering leads
  • Profile and optimize effects to maintain frame rate targets while delivering cinematic look and feel of combat
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