About The Position

Responsible for in-depth analysis of XR and mobile chipset architectures for concurrent Perception workloads and enabling implementation of optimal use of hardware and software features. We seek a passionate engineer with deep software and system design experience to develop an understanding of chip-to-chip HW/SW enhancements impacting perception execution, analyzing system bottlenecks across key BSP components, and proposing algorithm and system-level optimizations for both single and concurrent perception workloads. Our solutions leverage dedicated hardware, multi-core processors, DSP, and GPU cores to provide Head Tracking, Hand Tracking, 3D Scene Understanding, Object Detection and Tracking, Depth for building XR experiences across a portfolio of solutions.

Requirements

  • Bachelor's degree in Engineering, Information Systems, Computer Science, or related field and 2+ years of Systems Engineering or related work experience.
  • OR Master's degree in Engineering, Information Systems, Computer Science, or related field and 1+ year of Systems Engineering or related work experience.
  • OR PhD in Engineering, Information Systems, Computer Science, or related field.
  • Experience in performance profiling, debugging, and optimization of real-time or latency-sensitive workloads (preferably perception / ML / CV pipelines).
  • Strong understanding of system-level execution on embedded platforms, including compute accelerators and runtime stacks and their performance tradeoffs across chip variants.
  • Practical experience analyzing BSP/runtime interactions that affect compute workloads (e.g., IPC overhead, scheduling behavior, memory/DDR effects).
  • Strong programming and debugging skills in C/C++ and Python (or equivalent).
  • Experience with OS principles and HW/SW interactions
  • Ability to coordinate across multiple teams, track technical dependencies, and communicate risks/impact clearly to technical leads and stakeholders.

Responsibilities

  • Understand and analyze chip-to-chip differences (e.g., on-chip compute/AI accelerators, DSP/HTP variants, memory subsystem characteristics, etc.) that impact perception performance, power, latency, and concurrency behavior.
  • Profile perception algorithms in both singular and concurrent execution scenarios; identify bottlenecks, resource contention, scheduling inefficiencies, and memory bandwidth constraints.
  • Collaborate with Perception teams and drive perception algorithm optimizations per chip, aligned with upcoming hardware and software improvements.
  • Propose and maintain concurrency priorities and resource allocation/reservation strategies across perception algorithms to meet product latency and throughput goals.
  • Understand connectivity options (e.g., device-to-device / distributed compute scenarios) and analyze how connectivity choices affect distributed perception workload partitioning, latency, and robustness.
  • Understand and debug BSP software components that impact perception workloads, including fastrpc, qurt, QNN, QAIRT (and related runtime/IPC/execution paths).

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What This Job Offers

Job Type

Full-time

Career Level

Mid Level

Education Level

Ph.D. or professional degree

Number of Employees

5,001-10,000 employees

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