Responsible for in-depth analysis of XR and mobile chipset architectures for concurrent Perception workloads and enabling implementation of optimal use of hardware and software features. We seek a passionate engineer with deep software and system design experience to develop an understanding of chip-to-chip HW/SW enhancements impacting perception execution, analyzing system bottlenecks across key BSP components, and proposing algorithm and system-level optimizations for both single and concurrent perception workloads. Our solutions leverage dedicated hardware, multi-core processors, DSP, and GPU cores to provide Head Tracking, Hand Tracking, 3D Scene Understanding, Object Detection and Tracking, Depth for building XR experiences across a portfolio of solutions.
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Job Type
Full-time
Career Level
Mid Level
Number of Employees
5,001-10,000 employees