About The Position

As a User Experience Designer, you will design, tweak, and optimize the player experience. Your analytical skills, player insight, and creativity aid in crafting in- and out-of-game experiences that engage and surprise players. You will collaborate with interdisciplinary teams and work with every tool at hand to innovate and iterate player-focused designs that'll delight millions around the world. As a Senior User Experience Designer on an unpublished R&D product, you will be responsible for delivering design work in a high-scope, complex, and often ambiguous product area. Your work will generally encompass multiple features and sometimes span across teams. You will apply design thinking and take a broad approach to ensure experiential continuity across platforms and touch points. You’ll work from concept through development and collaborate with other designers to continue to improve the player experience.

Requirements

  • 5+ years experience designing for games, digital experiences, products, or platforms as a User Experience Designer, Information Architect, Interaction Designer, or similar.
  • An inspiring professional portfolio with examples of your past work.
  • Professional experience with Figma (preferred), Adobe Creative Suite, Sketch and other industry design and prototyping tools

Nice To Haves

  • A minimum of a BA/BS degree in Human-Computer Interaction, Interaction/ Interface Design, Communication Design, Graphic Design, or equivalent experience.
  • Broad or secondary UX skills outside your core specialty: interaction design, content strategy, user research, information architecture, prototyping, visual design, UI animation etc.
  • Expertise designing UI to work across multiple devices and form factors.
  • Deep experience designing for mobile games.
  • A passion for (or an interest in) strategy games.

Responsibilities

  • Support high-level design goals by developing intuitive and clear UX flows, primarily for our mechanics and around the game features
  • Build wireframes, interactive prototypes, and presentations as needed for proof of concept and implementation.
  • Communicate ideas to design, engineering, and art and collaborate across teams to help drive player-experience-first design.
  • Be prepared to help implement prototypes (with engineering and UI support) to show proof of concept.
  • Articulate design decisions and communicate your data-informed vision, design rationale and solutions to team members.
  • Deliver appropriate level of design artifacts for the team (e.g., strategy articulation and alignment frameworks, discovery/research results, journey maps, flows, wireframes, mockups and/or prototypes)
  • Work with project leadership to establish best-practices and quality standards, and champion user-centered design methodologies

Benefits

  • Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules.
  • We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match.
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