The Technical Art Director is responsible for ensuring our content creation ecosystem is efficient, scalable and built to support both creative excellence and production realities. As part of the Technical Art team, this role establishes the pipelines, tools and foundational workflows that enable our teams to deliver the game to players. The Technical Art Director continuously evaluates and improves workflows, pipelines, tools and processes so teams can create high quality content with speed and confidence, bringing expert-level knowledge of 3D content creation and problem-solving to drive best practices across asset production. As Director, Technical Art in R&D, you are the Art Director’s primary technical partner. Working closely with Engineering, you will own the technical health of content creation across the game. You are responsible for solving the most complex content-related technical challenges by breaking them into clear, executable solutions, building the right team to deliver against milestones, and ensuring our workflows scale as the project grows. You champion forward-looking tools and technologies that meaningfully support product goals, including identifying when new expertise is required and hiring specialists to meet those needs. You know how to translate an ambitious art vision into performant, sustainable systems that ship to players.
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Job Type
Full-time
Career Level
Director
Education Level
No Education Listed
Number of Employees
1-10 employees