About The Position

Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains. We work with both new and current technology, creating innovative solutions to solve complex, large-scale challenges and deliver player value. As a Principal Software Engineer, you’ll lead the development of key features and model high standards of engineering excellence. As a Principal Software Engineer, Tech Lead on an unpublished R&D product, you will lead the technical foundations for one of Riot’s most exciting new games. You will work closely with other experts in engineering, QA, art and design to ensure the game is meeting the team’s development needs, creative goals, and quality marks on multiple platforms. In this role you will be hands-on in architecting core features of the game, evaluating shared and upcoming technologies, directing the work of other engineers, and developing and debugging some of the game’s most fundamental systems. You will work with state-of-the-art technology and explore new solutions to surprise and delight our players as we bring this new game to life. You will report to the Senior Engineering Manager of the Tech Foundations team and partner with them to direct the work of 8-10 engineers working on engine, tools, build, rendering, and console features.

Requirements

  • 10+ years (or equivalent depth) of professional experience in software engineering, including experience delivering live or shipped products at scale
  • 5+ years experience working in Unreal Engine on engine, tools, build, rendering, and console features
  • Experience shipping one or more games on various platforms
  • Experience in performance profiling and optimization on console
  • Proven ability to navigate ambiguity and solve complex problems with minimal support
  • Experience with simultaneously directing efforts in more than one technology area
  • Experience regularly collaborating with teammates across multiple disciplines
  • Strong communication skills across technical and non-technical audiences
  • B.S. in computer science or equivalent experience
  • Proficiency in C++

Nice To Haves

  • Experience building multiplayer games
  • Background in graphics/rendering
  • Direct experience working on console features and certification
  • Experience implementing framework level UI systems
  • Experience developing tools ecosystems in Unreal
  • Experience mentoring technical ICs and contributing to engineering culture
  • Experience working on distributed teams

Responsibilities

  • Work closely with QA, engineers, designers, artists and area leads to make product decisions which address the technical, creative and artistic requirements of the game
  • Participate in the planning and execution of the team’s engineering work, including requirements gathering, technical evaluation, architecture, work breakdown and estimation
  • Investigate, understand, and solve complex technical problems at the team level
  • Profile and direct optimization efforts for CPU and memory usage on PC and console
  • Advance and strengthen engineering best practices, including code quality, automated testing, and maintainable architecture
  • Provide mentorship to new engineers as the team scales, and provide feedback that supports their technical growth

Benefits

  • Riot focuses on work/life balance, shown by our open paid time off policy and other perks such as flexible work schedules.
  • We offer medical, dental, and life insurance, parental leave for you, your spouse/domestic partner, and children, and a 401k with company match.
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