About The Position

We are hiring a 3D character animator for a paid test assignment to evaluate animation quality, technical execution, and Unity integration before moving forward with a full or part time position working with a much larger animation library.

Requirements

  • 3D character animation (realistic, performance-driven)
  • 3ds Max Biped rigs (or clearly explain an alternative workflow)
  • Clean looping animations and smooth blending
  • Upper-body animation that layers cleanly over idles
  • Unity animation setup (Animator Controller, clip setup, basic state transitions)
  • Organized delivery with clear naming conventions
  • Character animation samples (not environment-only work)
  • Brief explanation of your Unity animation workflow

Nice To Haves

  • Mocap capabilities, cleanup, and enhancement
  • IK-assisted animation workflows

Responsibilities

  • Mesh / Rig Prep (Light Touch)
  • Greeting Animation Sequence (Core Test)
  • General Idles (Looping)
  • Properly configured clips (looping, root motion as appropriate)
  • Import and set up all animations in Unity
  • Animator Controller with basic states and transitions
  • Clean, usable setup ready for in-project testing
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