Lead 3D Animator (Remote)

A5 LabsSan Jose, CA
8dRemote

About The Position

A5 Labs is looking for an experienced Lead 3D Animator to drive the creation of stylized character and prop animations for real-time games in the iGaming space. This role focuses on high-quality keyframe animation, technical integration, and leading the 3D animation team. All animation work is done in industry-standard DCC tools (Maya or Blender), with export and integration into Unity.

Requirements

  • 5+ years of experience in 3D animation for games or real-time applications, including 2+ years in a senior or lead role.
  • Strong mastery of keyframe animation: posing, timing, arcs, weight, and performance.
  • Proficiency in Maya or Blender, including the ability to create your own rigs for animation purposes.
  • Solid understanding of Unity’s animation systems and integration workflows.
  • Experience working in collaborative, cross-disciplinary production environments.

Nice To Haves

  • Experience with motion capture cleanup.
  • Familiarity with Unity’s Animation Rigging package (IK, constraints).
  • Understanding of gameplay logic, camera behavior, or simple cinematic techniques.
  • Background in stylized, mobile, or casual game animation.

Responsibilities

  • Lead and mentor the 3D animation team, providing clear artistic and technical feedback.
  • Define quality standards, style guidelines, and animation benchmarks.
  • Review and approve character and prop animations for timing, weight, clarity, and expression.
  • Create high-quality keyframe animations for humanoids, creatures, props, gameplay actions, and short narrative moments.
  • Ensure animations support gameplay readability and align with the project’s stylized look.
  • Build functional control rigs in the chosen DCC (Maya or Blender) for characters and props.
  • Ensure rigs provide clean deformation, intuitive controls, and meet gameplay/production needs.
  • Export and integrate animations into Unity.
  • Work with Animator Controller, blend trees, Timeline, animation events, and runtime adjustments.
  • Collaborate with tech artists and engineers to ensure correct implementation in the engine.
  • Maintain and optimize the animation workflow (blocking → polish → export → integration).
  • Define naming conventions, asset structure, and documentation.
  • Identify and introduce tools or scripts that improve productivity and consistency.

Benefits

  • Hardware allowance: $2,000 upfront + $1,000 annually.
  • Unlimited PTO (typically 22–30 days per year).
  • $2,000/year learning & development support.
  • Flexible hours and remote work options.
  • Optional relocation to Japan; business travel may be required.

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What This Job Offers

Job Type

Full-time

Career Level

Mid Level

Education Level

No Education Listed

Number of Employees

101-250 employees

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