Our mission is to reshape design by streamlining the path from concept to creation, bringing more impactful ideas into the physical world. We’re well-funded (Series B $51m to date), growing double-digits MoM, and expanding the core engineering team in SF. The surface area is big: realtime collaboration, GPU inference at scale, a modern TypeScript stack, and serving real enterprise The Role As the Senior Software Engineer – Graphics (Rendering & Real Time Systems) You’ll own the rendering and interactivity layer that powers Vizcom’s creative canvas. From brush simulation to real-time lighting and 3D previews, you’ll push the limits of what’s possible in the browser. You’ll work at the intersection of WebGL, WebGPU, and AI-assisted graphics, collaborating with design and AI teams to make creativity feel instantaneous. This is a role for engineers who think like artists — people who care deeply about how pixels move, light behaves, and performance feels. Within your first 90 days you will: deliver one core rendering improvement (e.g., new brush pipeline, shader cache, or culling system) that boosts frame stability or interactivity, create a graphics profiling toolkit or debugging overlay to visualize GPU performance in production, ship one experimental graphics feature to production or beta users (for example, stylized rendering, 3D lighting, or layered compositing), and document a graphics architecture RFC clarifying design decisions and performance budgets.