About The Position

We are looking for an experienced Graphics Engineer with real-time rendering and general system performance skills to join us!. Our team dives deep into our rendering pipeline and system architectures, establishing performance baselines, solving complex performance issues, and building the systems that prevent regressions before they happen. In this role, you will work and partner with a great team to drive critical data and insights which guide our engineering teams to build efficient, responsive, and visually stunning experiences. This role is a hands-on performance engineer, focusing on identifying, diagnosing, and resolving complex performance issues across our CPU/GPU rendering pipelines, applications and systems. A major part of your responsibility will also involve designing and implementing a comprehensive, automated power and performance regression testing strategy, targeting critical metrics like frame rate, latency, memory, power efficiency, and overall system responsiveness across all Maps platforms.

Requirements

  • BS in Computer Science or equivalent.
  • 8+ years of experience in C++, with a solid understanding of systems architecture and modern graphics real-time rendering pipelines.
  • Experience with Metal or modern graphics APIs (Vulkan, DirectX).
  • Expertise in low-level CPU/GPU programming and performance engineering techniques.
  • Proven ability with a wide range of profiling tools (e.g., Xcode Instruments, RenderDoc, Android Studio Profiler, VTune, PIX, proprietary tools).
  • Effective communication of intricate performance analysis to diverse stakeholders, including actionable recommendations.
  • Proven ability to collaborate effectively with a diverse team and thrive in fast-paced, deadline-driven environments.

Nice To Haves

  • Experience optimizing rendering performance on multiple platforms (e.g. iOS, Android, Desktop).
  • Demonstrated strong problem-solving, analytical, and rapid learning abilities.
  • Knowledge of power management and battery-life analysis techniques.
  • Experience with Mac or iOS application development using Swift or Objective-C.

Responsibilities

  • identifying, diagnosing, and resolving complex performance issues across our CPU/GPU rendering pipelines, applications and systems
  • designing and implementing a comprehensive, automated power and performance regression testing strategy, targeting critical metrics like frame rate, latency, memory, power efficiency, and overall system responsiveness across all Maps platforms
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