Senior Level Designer

Warner Bros. DiscoveryNeedham, MA
21d

About The Position

WB Games Boston’s Mobile Publishing is seeking a Senior Level Designer with a strong eye for visual design and deep experience designing action oriented playable ads. You have demonstrated proven experience in layout, level design, storyboarding and articulating playable ad’s bold beats. Playable Ads are interactive mini-games that are used to engage and attract new users to download and play our games. As a level designer you will be in charge of the level design and polishing the game mechanics and game-flows of your playable ads as well as testing and gaining insights based on how the playable performed. Your role will be to deliver designs to the team through collaboration and communication with artists, engineers, producers and other key stakeholders. This role is ideal for someone who thrives in a fast paced, hybrid space, where design ownership extends into Unity implementation.

Requirements

  • An outstanding portfolio demonstrating storyboarding, and examples of playable ads or small playable game concepts/levels.
  • Experience rapidly prototyping mini-games and playable ads, responsive animations using Unity game engine.
  • Experience with the casual game spaces or hyper casual games
  • An understanding of what best of class looks like from a product marketing perspective and has their pulse on game marketing design.
  • Has strong leadership skills and communication skills both oral, visual and written.
  • Research and develop engaging playable ad concepts and stay informed of market trends.
  • 3-5 years as a game designer or UI/UX game designer - designing levels & interactions for casual mobile games
  • Understanding of art layout, UI, game pacing/level design
  • Knowledge of Unity, Unreal, or HTML games
  • Basic knowledge of generative ai tools such as Runway, Genini, ComfyUI, Vizcom, Nanobanana
  • Understanding of current mobile market in the midcore/hybrid casual space

Responsibilities

  • Rapidly design and create mock ups/storyboards of mini-game and playable concepts that the team will implement and test with UA.
  • Communicate, collaborate and give feedback to the creative team on implementation targets of creative playable outputs.
  • Think critically, demonstrate empathy, and create recommendations for player interactions and desired themes for future playables.
  • Drive collaboration with engineers, PMs, artists, and game designers to initiate and document ideation of feature needs.
  • Seek reviews from stakeholders, peers, and UA to rapidly iterate upon designs, making decisions informed by feedback and user data.
  • Work closely with PMM and CS Creative Director to create playable campaigns.
  • Utilize ai tools to rapidly inform new playable concepts, iterations and leverage ai to streamline the playable creation process.

Benefits

  • health insurance coverage
  • an employee wellness program
  • life and disability insurance
  • a retirement savings plan
  • paid holidays and sick time and vacation
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