Level Designer

Striking Distance StudiosSan Ramon, CA
6d$82,000 - $114,000

About The Position

Welcome to Striking Distance Studios! Driven by people. Inspired by challenges. Relentless to deliver creative excellence. At the intersection of art, design and technology lies Striking Distance Studios. We are a AAA development studio within the San Ramon Hills of the San Francisco Bay Area. Here at Striking Distance Studios it is amazing people, an immersive experience and a passion for excellence that drives us each day. We are looking for people who push themselves creatively and learn with every new challenge. We give you the setting and the opportunity to do work you are proud of. We’re looking for the best to come join us and become part of a world-class team. To us excellence is not a skill, but an attitude! THE OPPORTUNITY Striking Distance Studios is focused on delivering high-quality, immersive gameplay experiences. The Level Design team plays a critical role in shaping the player experience by building engaging, gameplay-driven environments from concept through final polish. This role will work closely with Design, Art, and Production to bring experiences to life, support core gameplay systems, and help drive the project toward key milestones.

Requirements

  • 3+ years of experience in game development with a focus on level design.
  • Strong proficiency in Unreal Engine for building and iterating on 3D level blockouts.
  • Solid understanding of core level design principles, gameplay flow, and player experience.
  • Experience working on at least one shipped AAA title as a Level Designer (or similar role).
  • Ability to collaborate cross-functionally and communicate clearly with Design, Art, and Production.
  • Proven ability to take ownership of work, iterate quickly based on feedback, and deliver high-quality results within deadlines.

Nice To Haves

  • Experience building large-scale or open environments.
  • Strong understanding of environmental storytelling and world-building.
  • Familiarity with gameplay scripting and implementation using Blueprint or similar tools.
  • Experience working in a fast-paced AAA production environment with cross-disciplinary teams.
  • Ability to proactively identify issues, propose solutions, and improve workflows.
  • Passion for creating immersive player experiences and a strong eye for layout, pacing, and player guidance.

Responsibilities

  • Design, block out, and implement 3D levels from concept through final gameplay in Unreal Engine.
  • Collaborate closely with Design, Art, and other disciplines to support core gameplay mechanics and ensure a cohesive player experience.
  • Own levels end-to-end, including gameplay implementation, layout iteration, and final polish. Utilize gameplay objects and scripting to bring levels to life.
  • Communicate progress regularly with Production, hit agreed-upon deadlines, and respond quickly to feedback through iteration.

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What This Job Offers

Job Type

Full-time

Career Level

Mid Level

Education Level

No Education Listed

Number of Employees

11-50 employees

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